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Foul Pestilaan, Favoured of Nurgle, faces off against a Harlequin troupe supported by a Harlequin Dreadnought and Benathi
Not all members of the Renegade Legions are from those impossibly ancient Marines of the Heresy. Some are relatively recent additions to the Long War. Such is the case for Pestilaan, once a normal human but now the semi-daemonic Favourite of Nurgle, God of Decay.
He started life as an ordinary child on a simple frontier planet, long ago cut off from the Imperium by Warp Storms. Without supervision, wild psykers grew unchecked on the planet, though most were destroyed as witches or worse. Pestilaan's powers were unknown to all, even himself, throughout his adolescence. It was not until an outbreak of the Festering Pox swept through his region that his differences appeared.
He grew fascinated by the changes taking place to him and those around him, as all around developed pustules of greenish ichor, which would burst open as the disease ran its course. Observing the twisted patterns of growth, the obscene changes to the flesh, brought him delight.
Many of those he watched died, but those who lived noticed that whilst he did catch the disease, it did not seem to actually weaken him as it did the others. His fellow villagers grew angered, and declared him a Witch, and as was their custom buried him alive in a tomb of solid rock, far below the ground. There he was left to perish, surrounded by the dead bones of those who had been condemned before him.
He grew gaunt and thin, deprived of food and water. His mind, though, seemed to grow from a smouldering ember into a burst of flame as his body weakened. Strange dreams swept his brain from sleeping to waking, growing to obsessive visions of entire worlds made of rotting flesh grown from burst pustules of unearthly gods. Without being aware of his latent powers, he began to reach out with his untrained psychic powers into the Warp - and was noticed.
The warp-entity that is Nurgle detected the faint tendrils of psychic energy reaching out, and tasted the savoury flavour of the mortal's mind.
Daemonic energies were projected back along the Warpline back to the source, and emerged into the universe of real space through a small cup the now wasted husk of a man had been using to gather water dripping from the ceiling. The plain cup grew into a large chalice, overflowing with pestilent Warp-foam. The withered form drew strength from the energies, and thus found favour in the eyes of the daemon. With a small fraction of its power a small flicker in the Warp occurred, opening the Warp-storms and sending a plague-ship of Death Guard Chaos Space Marines towards the newly empowered mortal.
Months later, the dropship oozed out of the dimming sunset and landed on the planet. After brushing aside the feeble opposition, the Plague Marines followed the Warp-trail to the tomb-cell, blowing it open with sustained plasma fire. Inside, they found something that was no longer human. The being that emerged into the faint light almost glowed with daemonic energies. His once-fair countenance now contained a single horn, projecting from the gangrenous brow. Both eyes had merged into a cyclopean orb. Wielding the bloated chalice above his head, he renounced his old life and declared himself now Pestilaan, Favoured of Nurgle. The Plague Marines recognised their god's touch upon him, and led him to the ships.
As he stood before the dripping hatchway of the Thunderhawk Gunship, Pestilaan turned and looked back on the planet of his birth and rebirth and smiled. Bending his cup to the soil, he bestowed his blessing upon all who remained there. Then he rose into the heavens.
Within two months the planet was rediscovered by the Imperium. Seven months later, the order for Exterminatus was given to a world now covered by waves of disease, with millions already dead and many more dying.
Pestilaan was immediately inducted into the Death Guard, who saw the light of their god shining in his eye. His reputation grew further when, after days of communal meditation with daemons, he was gifted with a Plaguesword, which appeared before him from the Warp. Though too old to undergo their half-remembered genetic alterations to become a Chaos Space Marine, Nurgle's energy allowed a suit of power armour to become bonded to his flesh. Wielding his Chalice, he now joins the Plague Marines in battle, using its unholy power as well as his own untrained but puissant psychic abilities. Most importantly, he is a visible symbol of the favour of their god, as he grows closer to full daemonhood.
Armour: Power Armour (3+ save)
Weapons: Bolt Pistol, Frag and Blight Grenades
Marks of Chaos: As a Champion of Nurgle, Pestilaan carries the Mark of Nurgle (included in his profile above). Note that this also means any wounds he causes count double for Nurgle Summoning points.
Wargear: Pestilaan can have 2 Wargear items. These must be the Chaos Reward Plaguesword and the Wargear card Chalice of Lives. Note his number of Attacks includes the extra attack for the two close combat weapons (Bolt Pistol & Plaguesword).
Psyker: Pestilaan is a level 2 psyker, representing his inexperience with using these powers in battle. As he was never trained as a Marine psyker, he can only draw psychic powers from the Nurgle Powers deck.
Rapid Fire: As Pestilaan never received the specialist Space Marine training, he does not benefit from Rapid Fire rules.
Daemonic Constitution: Pestilaan's body is slowly altering from human to daemon, and fluctuates as it changes, sometimes swollen with bile and corruption, other times lean with running sores. Thus his number of starting wounds is variable. Add D3 to his base number of 2 to arrive at his Wounds total for the game, re-rolling this number at the start of each game in which he fights. As his body is partially daemonic, he cannot be Possessed, though he does count as a living model for all other purposes.
Chaos Cult Commander: Pestilaan may be chosen to lead a Chaos Cult army, representing a summons from an emerging cult for his aid in battle. He can only be chosen by Chaos Cults of Nurgle (all members must be followers of Nurgle as per page 17 of Dark Millennium). If chosen, he must be the army commander, replacing the Demagogue. He has a Strategy Rating of 2, and his points are taken from the Characters allocation. If desired, he can bring a bodyguard of 3-9 Plague Marines, chosen as normal from the Chaos Space Marines list. They must remain within 6" of Pestilaan at all times, and are paid for out of Squads points allocation.
Nurgle has gifted Pestilaan with a Plaguesword. It is identical to the ones carried by his Plaguebearers, and on a roll of 4+ will kill outright any living foe it wounds. It can also be used to parry.
The Death Guard who rescued Pestilaan soon returned to his home planet, and collected the heads of diseased corpses they found. Fashioning them into bandoliers of pus-filled skulls, they presented Pestilaan with these new Blight Grenades, which he cherishes as reminders of his homeworld. These follow the normal rules for Blight Grenades.
Pestilaan benefits greatly from his patron god's benevolent protection. He has a fixed save of 4+ against all psychic powers and warp-based attacks, such as Vortex Grenades, Wraithcannon, Shokk Attack Guns, and the like. Note that this save does not nullify the power or attack, but only protects him. Move him to the edge of any templates if he saves against them. Pestilaan may also add +1 to his die roll if subject to Daemonic Attacks, representing his patron's protective gaze.
After being entombed on his home planet, Pestilaan used a small cup to gather water dripping from the stone ceiling. His obsessions with decay drew Nurgle's attention, who projected some of the daemons' unholy energies into the cup, which grew into an unholy object bubbling over with pestilent warp-foam. Pestilaan began to draw sustenance from the normally lethal energies, keeping him alive for the long months before his rescue and beginning his slow transformation into daemonhood.
The Chalice can be used to both sustain Pestilaan, or cause his enemies to sicken and die. During his shooting phase, Pestilaan can direct the energies from the Chalice towards his foes, spraying warp-foam from the Chalice. This counts as a normal shooting attack. It can be used in three different ways, depending on how far he wishes to spray the foam. Each attack type uses one of the Flamer templates. Put the template used so that its pointed edge touches the base and the rounded edge covers his target. All living beings under the template which do not carry the Mark of Nurgle are affected; those partially under it are affected on a D6 roll of 4+. All models affected must make an immediate Leadership test using the chart below:
|Template Used||No. of Dice used in Test|
|Heavy Flamer Template||1D6|
|Hand Flamer Template||3D6|
If a model fails its test, it will take 1 wound with no armour or field saves allowed. Models with saves against psychic effects may attempt to save as normal. If Pestilaan wins a round of Close Combat, he can force his opponent to drink from the Chalice, trading all his hits for one Leadership test on 3D6 as described above. When in close combat against a vehicle, if he penetrates the hull or any other location with crew inside, he can (after resolving the damage for that location) also pour the Chalice into the opening, forcing all crew inside to test as above on 2D6. Note that as a carrier of the Mark of Nurgle, any wounds caused via the Chalice will count as double summoning points for Nurgle daemons.
Nurgle has also empowered the Chalice with healing abilities, via the foul warp-foam it always contains. If Pestilaan is wounded, place wound counters next to him as normal, but continue placing them even if he reaches his maximum number (as determined before playing). If he reaches his maximum number, place him on his side; he can still be targetted by weapons, and hit in Close Combat as if he was taking Free Hacks. At the end of that turn, he can attempt to heal his wounds by drinking from the Chalice. Roll a D6, and deduct this number of wound counters. If this brings Pestilaan to less than his maximum, stand him up and he can continue fighting. If he still has more than his maximum, even Nurgle's warp-foam cannot heal his grievous injuries and he is slain. Note that if he is affected by a weapon that kills outright (such as a Vortex Grenade), the Chalice cannot be used to save him.
First off, cut the right arm from Corbulo, making the cut at the shoulder joint so you get the shoulder pad as well as the arm. Anyone who isn't enjoying performing this desecration really isn't cut out to play Chaos!
Then cut the Plaguesword from the daemon at the wrist. While you're at it, cut off the Plaguebearer's head as well! Lastly, remove the head and sword from the Nurgle Champion. Remove the head so that the back-of-the-neck armour remains, and most of the tubing to the neck also is there. You'll want to remove the sword as well (keeping the hilt).
File down the Corbula arm so it forms a flat surface from the shoulder pad, and fits into the flat joint from the Nurgle Champion. It will need pinning later, and I decided to point it away from him, so make the filings so you get the fit desired. You should also drill out the inside of the grail (soon to be a chalice) so it forms a smooth interior. The arm also has far too much Imperial detail around the wrist; fill or cut them off (don't worry too much with leaving cuts or nicks in the finished product - after all this is a Nurgle marine, so the more imperfections the better!). Lastly, file off the "wings" & blood drop from the shoulder pad - keep the grail as it works well for the Chalice symbolism!
Form a small ball of putty, and place it into one of the eye sockets on the chalice. If you want to get really fancy, make a smaller one for the shoulder pad eye socket, and for the skulls on the backpack. You can also use model railroad scale apples, they make fast & easy eyeballs! I also put some dabs of putty on the backpack skulls to form some still-clinging flesh for them. More tricky filing: the Plaguebearer's head will need a flat neck to join to the Champion body, so both areas will need to be filed so they fit.
You should now be ready to join the bits together. Pin the arm & sword down; the new head has enough surface area for its join that you should not need to pin here. Some minor putty work will be needed to cover the gaps in the head/neck join, and the shoulder/body join.
I added a small Nurgling to his right shoulder as well for fun. Flock the base as desired to cap it off.
So at this point you should now be holding one complete, ready to prime figure! (Or a messy lump of metal with glue all over your fingers!)
(Note: for those on a budget, simply go with a Corbulo, and file his chainsword to a regular sword. Putty, chop, or file away his Apothecary & Imperial markings, pop on a plastic Chaos backpack, and paint away!)
To make Pestilaan you will need:
- Apothecary Corbulo (70094/1)
- Any Plaguebearer (I used 73014/1)
- Nurgle Plague Marine Champion with Plaguesword (70310/1)
- Khârn the Betrayer's backpack (70318/4)
- Nurglings (optional, add to taste)
The Champion benefits greatly from his patron god's benevolent protection. He has a fixed save of 4+ against all psychic powers and warp-based attacks, such a Vortex Grenades, Wraithcannon, Shokk AttAck Guns, and the like. Note that this save does not nullify the power or attack, but only protects him. Move him to the edge of any templates if he saves against them. The Champion may also add +1 to his die roll if subject to Daemonic Attacks, representing his patron's protective gaze.
Champions of Nurgle Only
The Plaguesword drips with venomous slime. A wound from a Plaguesword will kill mortal creatures outright on a D6 roll of 4 or more, regardless of how many wounds they have. On a roll of 1-3 the Plaguesword only causes 1 wound. Note that this only applies to mortal foes, not to other daemons, vehicles, Avatars or Wraithguard.
Champions of Nurgle Only
|Warhammer Fantasy||Third Citadel Compendium; WFRP (1st ed); RoC: Slaves to Darkness; RoC: The Lost and the Damned; Beasts of Chaos|
|Man O' War||Plague Fleet|
|Mordheim||Empire in Flames|
|Warhammer 40,000||Warhammer 40,000 (1993); Codex: Chaos (1996); Codex: Chaos Space Marines (1999); Chapter Approved 2001; Codex: Chaos Space Marines (2002); Codex: Eye of Terror; Chapter Approved 2004; Imperial Armour 5; Codex: Chaos Space Marines (2007); Imperial Armour: Apocalypse (2007); Codex: Chaos Daemons (2008); Imperial Armour 6; Imperial Armour 7; Imperial Armour: Aeronautica; Codex: Chaos Space Marines (2012); Codex: Chaos Daemons (2013); Stronghold Assault; Codex: Imperial Knights (2014); Imperial Armour 13; Codex: Imperial Knights (2015); Codex: Chaos Daemons (2016); Codex: Traitor Legions; Dark Imperium; Index: Chaos; First Strike; Codex: Chaos Space Marines (2017); Plague Brethren|
|Epic||Adeptus Titanicus; Space Marine (1st ed); Codex Titanicus; Renegades; Titan Legions; Epic 40,000|
|White Dwarf||Oct 1988 (#106); Dec 1988 (#108); Jan 1989 (#109); May 1989 (#113); Jun 1989 (#114); Nov 1989 (#119); Jan 1990 (#121); Feb 1990 (#122); Apr 1990 (#124); May 1990 (#125); Dec 1990 (#132); Jan 2002 (#265)|
|Citadel Journal||Jul 1994 (#4); Mar 1995 (#8); May 1995 (#9); Dec 1995 (#12); Sep 1996 (#17); Nov 1996 (#18); Aug 1997 (#21); Apr 1998 (#25); Jun 1998 (#26); Aug 1998 (#27); Oct 1998 (#28); May 1999 (#32); Jan 2002 (#48)|
|Fantasy Flight Games|
|Dark Heresy||Shattered Hope; Dark Heresy (1st ed); Disciples of the Dark Gods; Creatures Anathema; Daemon Hunter; Dark Heresy (2nd ed); Game Master's Kit (2nd ed); Forgotten Gods; Enemies Within; Enemies Beyond|
|Rogue Trader||Rogue Trader; Citadel of Skulls; Battlefleet Koronus; Koronus Bestiary; Navis Primer; Stars of Inequity|
|Deathwatch||Mark of the Xenos; Achilus Assault; First Founding; Jericho Reach; Rising Tempest|
|Black Crusade||Black Crusade; Game Master's Kit; Hand of Corruption; Tome of Fate; Tome of Blood; Tome of Excess; Tome of Decay|
|Only War||Enemies of the Imperium|