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Codex: Chaos Daemons (2018), p133 — Psychic Powers

Nurgle

D6Result
1Stream of Corruption
The psyker spews forth a stream of disease on its enemies.
Stream of Corruption has a warp charge value of 5. If manifested, the closest enemy unit within 7" of the psyker and visible to it suffers D3 mortal wounds if it has fewer than 10 models, or D6 mortal wounds if it has 10 or more models.
2Fleshy Abundance
Nurgle's bountiful energies surge through the target, healing their wounds beneath new growths of swollen flesh.
Fleshy Abundance has a warp charge value of 5. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. One model in that unit regains D3 lost wounds.
3Nurgle's Rot
Gurgling praise to its god, the psyker exudes a wave of soul-pox that rapidly kills those who lack Nurgle's blessings.
Nurgle's Rot has a warp charge value of 7. If manifested, roll a D6 for every unit (excluding NURGLE units) within 7" of the psyker. On a 4+ the unit being rolled for suffers D3 mortal wounds.
4Shrivelling Pox
Muttering an unholy chant in a blighted tongue, the psyker calls down poxed blessings on a chosen foe.
Shrivelling Pox has a warp charge value of 6. If manifested, select an enemy unit that is within 18" of the psyker and visible to it. Until the start of your next Psychic phase, subtract one from the target unit's Toughness characteristic.
5Virulent Blessing
The psyker blesses its allies with a bounty of fresh diseases with which to infect their enemies.
Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Add 1 to wound rolls made for that unit in the Fight phase. Furthermore, wound rolls of 7+ made for that unit in the Fight phase inflict double damage.
6Miasma of Pestilence
As the psyker chants in a phlegm-choked drone, a dark cloud of filth and flies shrouds its allies from view.
Miasma of Pestilence has a warp charge value of 6. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.