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Codex Supplement: Traitor Legions (2016), p117 — Chaos Artefacts of the Death Guard

Nurgle's putrescent blessing hangs heavy in the air about the Death Guard's most sacred relics, and proximity alone is often enough to infect those who breathe deep of their noxious foulness. Only one of each of the following items may be chosen per army, and only one may be chosen per model.

Puscleaver — 10 Points

Appearing as a particularly large plague knife, more like a machete than the traditional side weapon of the Death Guard Legion, the Puscleaver bears the infamous Gurgling Doom contagion. One struck by the blade has not only to contend with part of their anatomy being hacked away, for its edge remains punishingly sharp, but also a wound so infected balloons into a swollen mess in seconds. The afflicted individual keels over a moment later, gurgling phlegm as he finally realises the glory of Nurgle's generosity.

Replaces one of the bearer's Melee weapons.

-User-Melee, Poisoned (2+)

Plague Skull of Glothila — 15 Points

This oversized death's head was once the skull of the Chaos Lord Glothila, whose dying wish was to become a weapon of purest evil.

Once per game, instead of firing his weapon, the bearer of the Plague Skull of Glothila can choose to make a shooting attack that uses the profile below:

8"1-Assault 1, Large Blast, One Use Only, Poisoned (2+)

The Pandemic Staff — 30 Points

This rune-engraved artefact is long and pitted, mouldering with a visible miasma of plague and entropy. Every one of its odd dents and holes harbours a deadly strain of contagion, one of Nurgle's old favourites, tried and proven. Collectively, the grotesque diseases that riddle the Pandemic Staff have seen trillions of lives ebb away to nothing, reduced to little more than fodder for the Grandfather's Garden. When waved expansively, the staff can conjure forth a tide of hypertoxic fluids that could bring low even a rampaging pestigor.

Replaces one of the bearer's Melee weapons. The bearer can also use the Pandemic Staff in the Shooting phase instead of firing another weapon.

RangedTemplate15Assault 1, Poisoned (2+)
Melee-+24Melee, Concussive, Poisoned (2+)

Dolorous Knell — 25 Points

The clangour of this giant bell is painful to the ear, almost intrusive as its foul sounds push their sickening notes into the minds of those nearby. Each toll registers as a dull clank on the data-harvest of recording devices such as vid-thief skulls, but to hear it in person is quite another matter. Bravery is undone and certainty ebbed away as the shambling horde of the Death Guard closes in, rendered as looming behemoths by the peals of the deathly knell.

All friendly Death Guard units within 14" of the bearer at the start of the Fight sub-phase have the Fear special rule for the duration of the phase. In addition, enemy units taking a Fear test against an affected unit must do so on 3D6 instead of 2D6.

Poxwalker Hive — 20 Points

Daemon insects spill from the tubular, chimney-like structures of the Poxwalker Hive. The incessant droning chatter of these tiny creatures acts as an infection in its own right, and those who willingly listen to it are at grave risk of contracting the poxwalker's curse. Should they succumb, they will devolve into shambling, mutant monstrosities, murmuring and babbling in the same flyblown tongue as the hive itself.

At the start of each of your turns, pick a friendly unit of Chaos Cultists within 7" to infect with the poxwalker virus. For the rest of the game, that unit of Chaos Cultists cannot Run or make shooting attacks, but they gain the Fearless and Feel No Pain special rules. In addition, at the start of each of your following turns, return D3 slain models to every friendly unit of infected Chaos Cultists that are within 7" of the bearer. Any models returned in this manner that cannot be placed within unit coherency are lost.

Plaguebringer — 35 Points

The hooked blade Plaguebringer once bore the souls of a trio of Beasts of Nurgle. Once the sword sprayed the virulent, infected spittle of these overexcitable Daemons with every swing. However, those entities were trapped so long in the rusted artefact's confines that their lethally potent enthusiasm has drained away, replaced with something even worse. After a long period of sulking, the blade's inhabitants became something else entirely; it now contains the malignant souls of three Rot Flies that take every chance to inflict a terrible wasting disease on those around them.

Replaces one of the bearer's Melee weapons.

-User3Melee, Daemon Weapon*, Poisoned (4+)

*See Codex: Chaos Space Marines.