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Rising Tempest (2012), p134 — Nurgling

The mischievous little daemons burble happily as they spread their vile pestilence.

Nurgling Profile
WSBSSTAgIntPerWPFel
35-20(4)2530151540-

Movement: 4/8/12/24

Wounds: 12

Armour: None.

Skills: Awareness (Per) +20.

Talents: Swift Attack.

Traits: Blood Soaked Tide (Horde), Daemonic (2), Fear (1), From Beyond, Improved Natural Weapon (Teeth), Overwhelming (Horde), Size (Scrawny), Toxic, Unnatural Speed, Warp Instability.

Weapons: Teeth (1d10+2 R; Infected Wounds†, Toxic).

†Infected Wounds: Any injuries inflicted by Nurglings, whether by blade or teeth, become immediately infected. These wounds take twice as long as normal to heal naturally, and a Battle-Brother with an infected wound suffers 1d5 Toughness Damage per day until the wounds are healed. Healing infected wounds requires a Very Hard (-30) Medicae Test and access to a well-stocked medicae facility.