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These vile daemons of Nurgle cleave through enemies with their rusted blades, leaving plague and death in their wake.
WS | BS | S | T | Ag | Int | Per | WP | Fel |
---|---|---|---|---|---|---|---|---|
45 | 40 | (8)40 | 50 | 40 | 30 | 45 | 40 | 10 |
Movement: 4/8/12/24
Wounds: 30
Armour: Plated Hide Butcher's Apron (4 Body, 4 Legs).
Skills: Awareness (Per), Psyniscience (Per).
Talents: Blademaster, Counter Attack, Crushing Blow, Precise Blow, Sure Strike, Swift Attack.
Traits: Daemonic (2), Dark Sight, Fear (3), From Beyond, Improved Natural Weapons (Teeth), Infected Wounds†, Vomit††, Toxic, Unnatural Strength (x2), Warp Instability.
Weapons: Teeth (1d10+10 R; Tearing, Toxic), Plague Sword (1d10+12 R; Balanced, Tearing, Toxic)
†Infected Wounds: Any injuries inflicted by a Plaguebearer, whether by blade or teeth, become immediately infected. These wounds take twice as long as normal to heal naturally, and a Battle-Brother with an infected wound suffers 1d5 Toughness Damage per day until the wounds are healed. Healing Plaguebearer infected wounds requires a Very Hard (-30) Medicae Test and access to a well-stocked medicae facility.
††Vomit: As a Half Action, a Plaguebearer can vomit a thick, stinking, caustic ichor on any adjacent target with a successful Ballistic Skill Test. The vomit deals 1d10+10 points of Energy Damage.
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