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Points: 150 + Models
Even among those mortals who serve the Ruinous Powers, the name of the Purge is spoken of in dread whispers. A Chaos Space Marine faction of uncertain origins, for more than three millennia this numerous warband, ever growing in number, has brought death and catastrophe to dozens of worlds, and in their wake poison, famine and pestilence follow. This bleak company is known to be waging an avowed genocidal war against all life, and whether their target is human or xenos they care not so long as they are destroyed. In battle a Purge warband advances with steady, implacable hatred, systematically exterminating anything caught in their path. Caring little for any pretensions of martial glory, they favour the use of poison gas, deadly toxins and other indiscriminate weapons to decimate their foes.
1 Chaos Lord
1+ Plague Marine Squads
0+ Chaos Terminator Squads
0+ Chaos Space Marine Squads
The Purge may only contain models and squads with the Mark of Nurgle.
Extermination Force: All Squads in the Purge formation must be deployed within 18" of the Chaos Lord and may not Deep Strike, or if coming on from reserve, they must enter the table within 18" of the point entered by the Chaos Lord. Squads in the Purge formation may also purchase normal unit transports as per their entry in Codex: Chaos Space Marines.
Weapons of Mass Destruction: The Purge are infamous for their use of biological weapons, poison gas and other fiendish devices of death. The following rules appy to the Purge formation:
Creeping Death: The attack of the Purge is heralded by a creeping bombardment of poison gas shells. On the first turn of the game the Purge player may place D3 Poison Barrages, and on a D6 roll of a 4+ a single extra barrage on the second turn and on the D6 roll of a 6 a single barrage on the third turn.
These Poison Barrages have the following profile: Apocalyptic Barrage (3), S - (always wounds on a 4+, no effect on vehicles), AP5, Pinning
Blight Grenades: All squads in the Purge count as being equipped with Blight Grenades at no cost.
Chem-burners: Models in the Purge can swap their Flamers and Combi-flamers for Chem-burners (and one shot Combi-Chem Burners respectively) as +10 points each.
Weapon | Range | Str | AP | Special |
---|---|---|---|---|
Chem-burners | Template | - | 5 | Assault 1, Poison (3+), Pinning |
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