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Index: Chaos (2017), p57 — Death Guard Army Rules

This section contains a selection of datasheets for Death Guard miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and special abilities it may have.

Forces of the Death Guard

The Heretic Astartes datasheets listed below can be from the Death Guard Legion. Those that have the <LEGION> keyword on their datasheet can replace it in all instances with DEATH GUARD. If a Heretic Astartes unit does not appear in the list to the right, it cannot have the DEATH GUARD Faction keyword.

Servants of Nurgle

If a Death Guard unit has the <MARK OF CHAOS> keyword, it must be NURGLE. Similarly, DEATH GUARD Daemon Princes must owe their allegiance to NURGLE.

Lords of the Plague Host

The Battlefield Role of DEATH GUARD Plague Marines is Troops instead of Elites.

Plaguecasters

Malignant Plaguecasters must choose the additional psychic powers that they can use from the Contagion discipline below.

Death Guard Army List

Contagion Discipline
D3Psychic Power
1Miasma of Pestilence: Miasma of Pestilence has a warp charge value of 6. If manifested, select a visible friendly DEATH GUARD unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
2Gift of Contagion: Gift of Contagion has a warp charge value of 7. If manifested, select a visible enemy unit within 18" of the psyker and roll a D3. Consult the table below to discover what characteristic penalty all models in that unit suffer until the start of your next Psychic phase (this cannot reduce a characteristic to less than 1).
D3Effect
1Flyblown Palsy: -1 Attack
2Muscular Atrophy: -1 Strength
3Liquefying Ague: -1 Toughness
3Plague Wind: Plague Wind has a warp charge value of 5. If manifested, select a visible enemy unit within 18" of the psyker. Roll one dice for each model in that unit - the unit suffers a mortal wound for each roll of 6.