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Realm of Chaos: The Lost and the Damned (1990), p257 — The Daemon Patron Mortarion

On the Plague Planet of Mortarian Chaos Champions pay homage to Nurgle, to Mortarion himself, and to many locally raised Daemon Princes. Every Champion struggles to become a Daemon Prince and hence a patron of new Champions. The Renegades may therefore include Champions of a great many Daemon Princes other than Nurgle himself. A player who raises a Chaos Renegade Champion to Daemon Prince status can use him as a patron for future Champions. A player can also use the Mortarion himself as his patron.

Mark of Chaos. Champions of the Daemon Prince Mortarion receive +1 toughness and a randomly generated chaos attribute in the same way as Champions of Nurgle.

Gifts of Mortarion. A Champion of the Daemon Prince Mortarion can refuse a gift rolled on the Chaos Rewards table in favour of a randomly rolled Gift of Mortarion on the table below. The exception is the Eye of God result - which must be accepted and cannot be rerolled.

Gifts of Mortarion
01-08The Dark Contagion. The Champion's whole body swells and turns blotchy purple and black. His skin splits and a pool of thick evil-smelling pus spills out. If the Champion receives one or more wounds from a hand-to-hand combat blow the pus will burst out and splatter his opponent on the D6 roll of a 5 or 6. If hit by this foul stuff a model must roll equal to or less than his WP on 2D6 to avoid being overcome with nausea and vomiting. A model overcome in this way loses any remaining attacks it has in this combat round and cannot attack at all in the following combat round. Worst of all, any model hit by the revolting pus must test after the battle and may catch the Dark Contagion. This is particularly important in the case of an enemy Champion. On the D6 roll of a 6 the model catches the Dark Contagion and, being unprotected by Nurgle, will automatically die after fighting in a further D6 games. Should the individual be a Champion then he can still reach daemonhood so long as he does so within the allotted time. Meanwhile the model can spread the Dark Contagion to his opponents in the same way. Note that a follower of Nurgle or a Daemon Prince of Nurgle may contract the Dark Contagion but cannot die of it.
09-16Yellow Dementia. The Champion succumbs to the peculiar malady of Yellow Dementia. His skin turns bright yellow and his eyes swell up like poached eggs. The Champion's facial muscles contort into a manic grin displaying his snarling teeth. The victim of Yellow Dementia cannot resist hand-to-hand combat, and as soon as enemy move close by he breaks into a whooping war cackle and dashes towards them. If any enemy is within charge range of the Champion he will charge as soon as he can. If the enemy run away then he is not adversely affected, but will continue to charge in his following turn, until he enters hand-to-hand combat. Once engaged in hand-to-hand combat the demented character fights with the infamous ferocity of the hardened lunatic, doubling his weapon skill and strength up to a maximum value of 10.
17-24Gigantic Boil. A gigantic boil grows right in the middle of the Champion's forehead. It swells until it is the size and colour of a shiny ripe melon. The boil may burst during any hand-to-hand combat round. Test at the beginning of the round before any blows are struck. On the D6 roll of a 6 the boil bursts and showers a chosen opponent with rank pus - knocking him to the ground on a 2D6 roll equal to his strength or less. An opponent knocked to the ground is glued to the floor by all the pussy mess and can neither attack nor move until the hand-to-hand combat engagement is over. Once the gigantic boil has burst it has no further effect in that game but a new boil will grow before the next game.
25-33Spouts Blood. The Champion's ears, eyes, mouth and nose all drip with blood making him look especially horrific. This has no effect other than to enhance his appearance.
34-41Sleeping Sickness. The Champion is susceptible to a curious sleeping malady in which he falls into a deep sleep at inconvenient and unpredictable moments. If there are no enemy within 12" at the start of his turn the Champion may slip into sickly sleep on the D6 roll of a 6. He will sleep until he rolls a 4, 5 or 6 at the start of a following turn. While asleep he can do nothing but can be carried by any model with a strength equal to or more than his own - the carrying model may do nothing else.
42-49Feels no Pain. A degenerative disease of the nervous system means that the Champion loses the ability to feel pain. Even if he chops off a finger he feels nothing. As a result he can ignore all but the most severe wounds, and can fight on despite the most terrible injuries. To represent this the model receives an additional D6 wounds at the start of the game and the number of extra wounds is noted. Once the game is over any serious damage sustained will ultimately catch up with him, as even wounds which cannot be felt may still kill. After the game is over the number of extra wounds are removed. If the Champion has no wounds after the extra wounds have been taken away he collapses after the battle and is considered as a casualty. He must roll for casualty recovery like any other model removed from the table during the battle.
50-57The Rune of Mortarion. The Champion's skin erupts with disfiguring pustules. When they heal they leave a puckered scar in the shape of Mortarion's triple skull Rune.
58-65Twisted Gut. The Champion's intestines burst through his skin and writhe about like a huge long tentacle. The Champion can retract or extend his gut as he pleases. If damaged the gut regrows inside his body, so he can't be permanently damaged if an enemy slices through his intestines. The gut can be used to make an additional attack in hand-to-hand combat.
66-73Gastric Gripe. The Champion's insides swell with gas and gastric juices until his whole abdomen is distorted like a balloon. Every so often the gas finds a vent through some natural orifice or by means of a tear in his body, and a cloud of noxious fumes surrounds him. The release of gas is accompanied by a distinctive ripping or slow burbling noise which the Champion's followers take as a cue for them to cheer enthusiastically. The exertions of hand-to-hand combat aggravate the condition and cause great clouds of noxious gas to surround the Champion. In the second or subsequent round of any hand-to-hand combat engagement the Champion is obscured by sickening fumes causing any enemy who strikes against him to suffer a -1 to hit modifier.
74-81Peeling Skin. The Champion's skin peels off him as he moves, leaving great bare patches of flesh of his body. Apart from enhancing his appearance and making the immediate area untidy this has no further effect.
82-97Bloat. The Champion swells up like a great round ball and his skin gradually turns green and pustulent. The Champion's extra bulk adds a further +1 to his toughness but reduces his initiative by -1.
98-00Chaos Attribute. Mortarion is as fickle with his favours as any other Power of Chaos. He decides against awarding the Champion with a gift and gives him a randomly determined Chaos Attribute instead.