Design Notes

Organisational

This is a Nurgle only army, so it will include no units dedicated to any other Chaos God. If a unit can have a mark, it must have the Mark of Nurgle.

The sacred number of Nurgle is seven, so I intend to use this for as many unit sizes as I can (given the constraint I have imposed on myself in terms of which components I will use). So units of multiple individuals will be in groups of seven where this is possible (one exception is that Chaos Spawn can be fielded in unit sizes of at most three).

True to the background of the Death Guard, this army will have an infantry core. There will be limited fast attack and limited heavy support. The only infantry permitted to use heavy weapons will be Terminators. There will be no tanks with a chassis larger than a Rhino, and no walkers with a chassis larger than a Dreadnought. This has the following impact on the choices available in the current codices...

Chaos Space Marines (4th edition) army list
CategoryUnit TypeConstraints
HQ*Summoned Greater Daemonmodelled by Great Unclean One
HQDaemon PrinceMark of Nurgle; no wings
HQChaos LordMark of Nurgle; no jump pack/wings/bike/Daemonic Steed
HQChaos SorcererMark of Nurgle; no jump pack/wings/bike/Daemonic Steed
ElitesChosen Chaos Space Marines7 per unit; Icon of Nurgle; special weapons but no heavy weapons
ElitesChaos Terminators7 per unit; Icon of Nurgle; no Chaos Land Raider
ElitesPossessed Chaos Space Marines7 per unit; Icon of Nurgle
ElitesChaos Dreadnoughtno constraints
TroopsChaos Space Marinesuse Plague Marines instead
TroopsPlague Marines7 per unit
TroopsNoise Marinesnone
TroopsKhorne Berzerkersnone
TroopsThousand Sonsnone
TroopsSummoned Lesser Daemons7 per unit; modelled by Plaguebearers or Nurglings
Fast AttackChaos Bikersnone
Fast AttackChaos Raptorsnone
Fast AttackChaos Spawnno constraints; may be modelled by Beasts of Nurgle
Heavy SupportChaos Havocs7 per unit; Icon of Nurgle; special weapons but no heavy weapons
Heavy SupportObliterator Cultnone
Heavy SupportChaos Predatorno Dirge Caster
Heavy SupportChaos Vindicatorno Dirge Caster
Heavy SupportChaos Defilernone
Heavy SupportChaos Land Raidernone

Chaos Daemons army list (as an allied detachment)
CategoryUnit TypeConstraints
HQKeeper of Secretsnone
HQGreat Unclean Oneno constraints
HQBloodthirsternone
HQLord of Changenone
HQHerald of Khornenone
HQHerald of Tzeentchnone
HQHerald of Nurgleno constraints
HQHerald of Slaaneshnone
ElitesFiends of Slaaneshnone
ElitesFlamers of Tzeentchnone
ElitesBloodcrushers of Khornenone
ElitesBeasts of Nurgle7 per unit
TroopsBloodletters of Khornenone
TroopsDaemonettes of Slaaneshnone
TroopsPlaguebearers of Nurgle7 per unit
TroopsPink Horrors of Tzeentchnone
TroopsNurglings7 per unit
Fast AttackFlesh Hounds of Khornenone
Fast AttackSeekers of Slaaneshnone
Fast AttackScreamers of Tzeentchnone
Fast AttackFuries of Chaosnone
Heavy SupportSoul Grinder of Chaosnone
Heavy SupportDaemon Prince of ChaosMark of Nurgle; no Daemonic Flight

I believe that in creating an army, you should write your own story. This means developing your own background for the force you've created, which is why I originally excluded any named Special Characters from the army. But I haven't stuck to this principle in terms of the models that I've bought:

As a consequence I also think that characterisation is important, so all of the models and squads will have their own unique names (excepting the Nurglings, Beasts of Nurgle, and Chaos Spawn).

Modelling

In order to create a visually arresting force, one of the very first principles that I had in my mind was to try to never use the same component twice as far as possible. This has sometimes been unavoidable (for example the basic Rhino chassis is ubiquitous) but where there is duplication I have obscured it (so the Rhino-based vehicles have very different appearances). And I've had great trouble with sourcing that many different Chaos Space Marine backpacks...

To achieve this end, I had to use the full range of components available from Games Workshop. There are components in my force from most army lists, from Warhammer Fantasy Battle as well as Warhammer 40,000, and from the various of the specialist games as well. Luckily it was still possible to buy individual components at the time that I was buying most of my models. Sadly the range of individual bits available to buy is now massively reduced (presumably due to the cost to Games Workshop compared with the revenue that component sales provides).

Nurglings swarm! So many of the pictures I've seen of Nurglings have shown three or four models per base. I think they should be modelled as proper swarms, where the bases are covered in the little fellows. As such I made the decision to model seven Nurglings per base (as appropriate for Nurgle's sacred number). So that's seven bases of seven Nurglings, for a total of 49 different Nurgling models. It was this very challenge that led me to documenting all of the Nurgling models ever made (which eventually led on to all Nurgle models).

Painting

The Warhammer 40,000 background fluff is good. Indeed, the strength of the setting is one of the most attractive attributes of the game in terms of bringing in new players. I wanted to make sure I painted the models consistently with this back story, so I chose a colour scheme which was based on the deterioration of the Death Guard's original pre-Heresy bone-coloured armour. And for organic colours I used medical and forensic photographs for reference.

Reiterating the point above on individual characterisation, I wanted each model to have its own look (which will mostly be achieved in terms of modelling). To do this, I plan to paint models individually rather than in batches, and so the exact colour mixes I use will vary from model to model. To further enhance this feel and strengthen the personalisation, I will write the characters' names on their armour (or bases if appropriate).