The massive mortars of the Nurgle Plague Tower blast the foe apart as its ramshackle frame trundles across the battlefield, crushing everything in its path. Inside its protective walls, the demented followers of Nurgle howl their praises to the Lord of Plagues before launching their purulent charge.
Critical Damage Table
2D6 Roll | Result | Damage | Notes |
2 | Wheel Locked | +0 Points | The Plague Tower is immobilised for the rest of the turn. |
3 | Hull Ruptured | +0 Points | D6 randomly determined units being transported take a hit. |
4 | Plague Mortar Damaged | +1 Point | The weapon may not be fired until repaired. |
5 | Weapon Battery Damaged | +1 Point | The weapon may not be fired until repaired. |
6 | Mega-Cannon Damaged | +2 Points | The weapon may not be fired until repaired. |
7 | Fire | +2 Points | The Plague Tower moves at half speed and suffers an additional point of damage at the end of each rally phase until the fire is put out by being repaired. |
8 | Engine Damaged | +3 Points | The Plague Tower is immobilised until the damage is repaired. |
9 | Axle Snapped | +4 Points | Halve the war engine's Firepower if it moves in the same turn as it fires (roll a 4+ to lock-on with the Mega-Cannon). It may no longer move in the assault phase. This damage cannot be repaired. |
10 | Raging Fires | +5 Points | D6 fires break out (See Fire above).
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11 | Tower Collapse | +6 Points | The Plague Tower is permanently immobilised and D6 randomly transported units take a hit. Survivors must dismount next turn. |
12 | Catastrophic Damage | See table below. |
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