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Killing a powerful foe (at least as dangerous as the PC) with poison, disease, or Nurgle psychic powers earns 1 Corruption Point.
Slaying a Champion that has embraced Tzeentch earns the character 1d5 Corruption Points and 2 Infamy.
Wiping out or infecting large populations with disease or contagions earns the character between 1 and 3 Infamy depending on the depths of the deception (GM's discretion).
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