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Nurglings are diseased dameon mites, miniature facsimiles of their noisome god that pour across the battlefield in a stinking tide and bury the foe beneath wave after wave of bloated little bodies. Tumbling from the innards of larger daemons or spilling up from sewers and fissures, the diminutive daemons overcome their victims with sheer weight of numbers and infectious foulness.
|Melee Weapons||Range||Attacks||To Hit||To Wound||Rend||Damage|
|Tiny, Razor-sharp Teeth||1"||5||5+||5+||-||1|
A unit of Nurglings has 3 or more models. Nurglings attack with their Tiny, Razor-sharp Teeth.
Disease-ridden Demise: At the end of the combat phase, roll a dice for each enemy unit that suffered any wounds inflicted by Nurglings in that phase. On a roll of 5 or more the unit begins to succumb to the virulent maladies carried by the Nurglings and suffers D3 mortal wounds.
Endless Swarm: During each player's battleshock phase, any Nurgling models that have suffered wounds that turn but have not been slain are immediately healed to their starting number of Wounds.
Chaos Wizards know the Summon Nurglings spell, in addition to any other spells they know.
Summon Nurglings has a casting value of 6. If successfully cast, you can set up a unit of up to 3 models of Nurglings within 14" of the caster and more than 9" from any enemy models. The unit is added to your army but cannot move in the following movement phase. If the result of the casting roll was 11 or more, set up a unit of up to 6 models of Nurglings instead.
Chaos, Daemon, Nurgle, Nurglings
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