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Codex Supplement: Traitor Legions (2016), p116 — Forces of the Death Guard

On these pages, you will find special rules unique to armies from the Death Guard that reflect their tactics on the battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your Death Guard army in games of Warhammer 40,000, and an exclusive Detachment - the Vectorium.

Death Guard Special Rules

Any Detachment with the Chaos Space Marines Faction can be from one of the nine Traitor Legions. A Death Guard Detachment retains the Chaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment, with the following modifications:

All units in a Death Guard Detachment or Formation gain the following special rules:

Gifts of Nurgle

Units that have the Veterans of the Long War special rule have the Fearless and Feel No Pain special rules, but reduce their Initiative characteristic by 1. Typhus and units of Plague Marines are unaffected.

Inexorable Advance

Units that have the Veterans of the Long War special rule have the Relentless special rule.

Lords of the Plague Host

Units of Plague Marines are Troops choices instead of Elites choices.

Chaos Artefacts

Units in a Death Guard Detachment or Formation that can normally take Chaos Artefacts in Codex: Chaos Space Marines can choose to take items from the Chaos Artefacts of the Death Guard list (see opposite) at the points cost shown instead.

Warord Traits

When generating his Warlord Traits, a Warlord from a Death Guard Detachment or Formation may choose to roll on the table to the right instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Space Marines.

Warlord Traits Table
D6Warlord Trait
1Insensate to Pain: So vast and bloated has this Warlord become that he is all but immune to the pain of injury.
Add 1 to your Warlord's Feel No Pain rolls.
2Tainted Regeneration: So blessed is this Warlord with Nurgle's foetid restorative powers that his body heals itself as fast as his enemies can harm him.
Your Warlord has the It Will Not Die special rule.
3Lord of Contagion: Saturated as he is with Nurgle's contagious blessings, merely to stand before this Warlord and his closest warriors is to be assailed by an oppressive aura of plague.
Your Warlord and all friendly units from a Death Guard Formation or Detachment that are within 7" of your Warlord at the start of the Fight sub-phase are infected with a contagious plague until the end of the phase. All enemy units that are locked in combat with any units infected in this manner suffer D6 Strength 1 AP 4 hits with the Poisoned (4+) special rule (distributed randomly) at the Initiative 10 step.
4Hulking Physique: This Warlord's body has become swollen with Nurgle's divine blessings, and stands all but inviolate as a veritable behemoth of rancid flesh.
Add 1 to your Warlord's Wounds characteristic.
5Rotten Constitution: Nurgle's favour takes many forms, and this Warlord's flesh has become so rot-infested that vast chunks of it can be torn free without risk of lasting harm.
Your Warlord has the Eternal Warrior special rule.
6Arch-contaminator: Such are this Warlord's virulent emanations that his very presence is enough to make even the most lethal toxins and venoms deadlier still.
The effect of the Poisoned special rule on any weapons wielded by your Warlord and any models in his unit is improved by 1, to a maximum of 2+. For example, if your Warlord joined a unit of Plague Marines, their plague knives would have the Poisoned (3+) special rule instead of Poisoned (4+).