[ Models | Lore | Sources | Inspiration ]
Aynthrexes hears the Warp-ripples of Ferrue's call, and eagerly looks forward to sharing Father Nurgle's delights with mortals across Hive Desoleum. With each soul he devours, he gains in pestilent strength.
Armour: All 14
Bone Club: Class Melee, Rng -, RoF -, Dmg 1d10+179+SB (I), Pen 0, Clip -, Rld -, Wt 18kg, Avl UN, Corrosive, Toxic (3)
Skills: Athletics (Ag) +20, Psyniscience +20
Talents: Combat Master, Iron Jaw, Killing Strike, True Grit, Thunder Charge
Traits: Baneful Presence (20), Daemonic (4), Fear (3), From Beyond, Nauseating†, Psyker (PR 5), Size (5), Touched by the Fates (2), Unnatural Strength (3), Unnatural Toughness (3), Unnatural Willpower (2)
Psychic Powers: Enfeeble, Haemorrhage, Iron Arm, Life Leech, Nurgle's Rot (see sidebar)
Newly Summoned: Aynthrexes is fresh from the Warp, and so his power levels are lower than a fully-strengthened Herald. The GM should feel free to adjust his powers if desired to properly challenge the Acolytes and their allies.
Embodiment of Decay: Mere exposure to Aynthrexes' presence can rust and degrade even the strongest materials. While within 10 metres of the Herald, all equipment, weaponry, and armour functions as though it were Poor craftsmanship, regardless of its actual craftsmanship.
†Nauseating: A character who fails a Fear test against Aynthrexes does not roll on Table 8-11: Shock. Instead, the character is Stunned for one round per degree of failure, as he doubles over and retches uncontrollably. The character still suffers all other effects of failing a Fear test, such as possibly gaining Insanity points. If the character succeeds on the Fear test, he suffers one level of Fatigue as he contends with the bile rising in his throat.
|Models; Lore; Sources; Snippets; Inspiration; Site News; Contact|