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Obsessed with power, the middle of the Fayne brothers has latched onto using mysterious xenos artefacts to bolster his own splinter cult, the Blessed Flesh. With his younger brother dead and his elder brother Tormus seemingly ignoring him, Ferrue is ready to launch a major ritual that could bring the hive to its knees.
Armour: Head 9, Arms 10, Body 10, Legs 10
Stub Revolver: Class Pistol, Rng 30m, RoF S/-/-, Dmg 1d10+3 (I), Pen 0, Clip 6, Rld 2 Full, Wt 1.5kg, Avl PL, Reliable
Force Staff: Class Melee, Rng -, RoF -, Dmg 1d10+7PR+SB (E), Pen 62+PR, Clip -, Rld -, Wt 2kg, Avl ER, Force
Skills: Command (Fel) +10, Deceive (Fel) +10, Dodge (Ag) +0, Awareness (Per) +10, Psyniscience (Per) +10
Talents: Bastion of Iron Will, Deceptive, Resistance (Disease, Psychic Powers), Strong Minded
Traits: Psy Rating (4; 3 when he does not possess the xenos artefact), Touched by the Fates (2), Unnatural Toughness (2)
Psychic Powers: Endurance, Enfeeble, Life Leech, Nurgle's Rot (see the sidebar on page 25)
Gear: Xenos artefact, parchment scrolls filled with notes, flak robes
The GM should use the following NPC profiles from Chapter XII of the Dark Heresy Core Rulebook to represent various members of the Blessed Flesh: Contagion Demagogue (page 406), Strain Initiate (page 406), Strain Infector (page 407), and Pestilentant (page 407). Thugs and Heavies (page 387) and can also be mixed in, depending on how difficult the GM wants to make a specific encounter.
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