Using Tools
- Hobby Tools
Painting and Modeling
- Battle-Damaged Armour
- Black Power Armour
- Moria Goblins
- Scenic Bases
- Weathering Armour
Scenery and Terrain
- Bursting Pustules
- Chaotic Trees
- Derelict Whirlwind
- Ruined Jungle Pillars
- Statue on Pedestal

Space Marine Battle-Damaged Armor: Combat Damage
The Space Marine conversions shown below illustrate how to add battle damage to your models. This page covers all sorts of damage, from projectile weapons and close-combat wounds to damage inflicted from an alien creature's death throes, and those repairs that are made to keep the Space Marines in the fight.

Claw (or Melee Weapon) Marks by Ty Finocchiaro

There are some aliens that can penetrate the massive ceramite plates of powered armor that Space Marines wear into battle. The alien menace knows as the Tyranids are one such xenos species. Their scything talons and lethal claws resemble power weapons in their ability to slice through the thickest armor.

How It Was Done
Use an X-Acto knife to cut deep grooves into the plastic. To make the gouged mark deeper or wider, make repeated passes with the knife but keep to the same path. To make the claw marks more convincing, make sure they travel in the same direction.


Bolter Shell Impact Craters by Rick Smith

Rick, inspired by the art of Kev Walker (at the bottom of the page), created this Space Marine that has been the target of quite a bit of bolter fire. Power armor in this state can really give your army the look of being on an extended campaign where repairs have to be postponed.

Bolters fire self-propelled, armor-piercing, mass-reactive explosive missiles called bolts. These detonate a split second after penetrating a target, blasting it apart from within. With this in mind, I added the massive craters in the Space Marine's shoulder pad, power fist, chest eagle, and leg.

How It Was Done
Before assembling the Space Marine, you need to add the craters. Start a bolter shell crater with the large pin vise drill bit. Then, take an X-Acto knife to bevel the sharp edge of the hole down to a 45-degree angle. Beveling can be done by carving a circular path along the hole edge, gradually working your way down to the correct angle. For the shoulder pads, drill all the way through the pad. Now, bevel as described above.

Improvised Armor - Orc by Dave Taylor

I wanted the Space Marines to look as if they had to repair their armor on the fly while they also took some small measure of revenge on the aliens who dared to damage them in the first place.

How It Was Done
Assemble the Space Marine as normal but gouge out damage in the areas that will receive the extra plating. Next, cut out small rectangles of plasticard and "weather" it with an X-Acto blade. Cut out thinner plasticard for the teeth on the Space Marine's new chestplate. Bend and glue the plasticard plates to the Space Marine with superglue. Once the glue has dried, drill holes into the plates and insert brass nails (available at HobbyTown USA) to finish the improvised look.

This Space Marine scavenged his "new" armor plates from the battlefield. Not only are these plates added to protect the Space Marine during the ongoing campaign, but the use of the Ork Choppa and the Ork icon on his chest are attempts at psychological warfare. The Ork glyph is Grim, which means tough or nasty, and is often used by Ork Nobz. This Space Marine now has the momentary mental edge over any regular Boyz he will face.

Improvised Armor by Dave Taylor

With his armor deeply scarred by acidic blood, this Space Marine has torn the heads off two Tyranid Rippers and the armored plates from some larger Tyranid creature to affect repairs. He has hastily bolted on these new armor plates onto his existing power armor to protect himself on his weakened flank.

This conversion could also work well for Ordo Xenos Kill Teams, Ultramarine squads that have faced the Tyranid onslaught and survived, trophies and totems, or possibly a very barbaric Space Marine Chapter of your own devising.

How It Was Done
First, use a pin vise to add pock marks as described in the Tyranid Bio-Acid Space Marine section below.

Next, apply green stuff to create torn strips of flesh that will be covered by the chitinous plates. Press the Tyranid plastics onto the green stuff before it dries or wait until it dries and glue them on with superglue.
Use a pin vise to drill holes into the Tyranid plates and insert brass nails (available at HobbyTown USA) into the holes.

Improvised Weapon by Rick Smith

The ferocity of battle does not allow the Space Marines a lot of time to make repairs to their power armor. This Space Wolf has taken it upon himself to make his limb combat-ready once more. Many Space Marines, when in desperate situations or far from friend and battle barge, fall back on more primitive ways of bringing death to the enemy – especially when they are wounded in some manner.

How It Was Done
Assemble a Space Wolf Grey Hunters Sergeant as normal, except for the arms. Cut the right arm with an X-Acto knife above the elbow pad, pin it, and reassemble it so that it is bent more to the right. Now for the left arm.

Cut off the hand from the Space Wolf power sword arm and drill out a hole in the stump with a large drill bit. Cut the blade of the power sword from the hilt and "fracture" it with an X-Acto blade.
Shave off the power conduit on one side of the sword and glue the blade to the remainder of the Space Marine's arm. Wrap a "worm" of green stuff around the arm and sword. Flatten the green stuff with the flat of the sculpting tool and then use the blade of the sculpting tool to create lines so it looks like a strap or rope (make sure you keep the sculpting tool wet...unless you want to attach it to the model).

Don't Worry, Call the Techmarine Man by Stuart Spengler

Stuart created a Space Marine that has some sort of Techmarine-developed prosthetics and equipment to repair a hearty dose of battle damage.

"The idea I went for is kind of like Mega Man. These Space Marines are wearing some burly armor, so why aren't their guns just part of the armor?"

Because...because...the Emperor said so!

How It Was Done
Assemble a plastic Space Marine as normal, but remove the right hand at the wrist. Leave off the plastic Space Marine backpack. Attach a plastic Chaos Plasma Gun in place of the hand and glue a Skaven Poison Wind Globadier Backpack to the Space Marine's back. Add the Steam Tank Vent bit to the top of the backpack to finish this powerplant off. Use guitar wire to create cables that run from the Space Marine's backpack to the Plasma Gun arm.

Finally, use the helmeted head from the Space Marine Vehicle Accessory sprue to "tech-up" the overall appearance of this Space Marine conversion.

Tyranid Bio-Acid by Rick Smith

When fighting a Hive Fleet, it goes without saying that those battling the Tyranids will be up against all manner of biological horrors. Some mutant swarms have a powerful, corrosive bio-acid instead of normal circulatory ichor. When wounded, these Tyranids can injure those individuals unlucky enough to be nearby. The larger the genus, the stronger the acid. This Space Marine has been hit by a gout of acid – most likely from a mortal wound he inflicted on his enemy.

This conversion for Tyranid bio-acid could also work for caustic environments such as planets whose atmosphere has a high acid content.

How It Was Done
Use a pin vise and drill bits of varying diameter to drill out pock marks in the armor. Keep the holes shallow and pick a "splash-zone" and keep your marks in that area of the Space Marine's armor.
For really small acid burns, stick a fabric pin into the plastic and twist it around in a circular motion. Just make sure you watch your fingers!

Damaged Powerplant by Dave Taylor

The next two conversions were very straightforward and represent something you might see if a Techmarine was a part of the strike force that these two Space Marines were a part of. Care has obviously been taken to reconnect essential components to the power armor much like the other case shown below where the backpack has been temporarily welded to the legs of the Space Marine.

These are easy conversions to accomplish with only minor cutting and drilling required.

How It Was Done
Assemble the Space Marine sans backpack. Position the left arm with a backwards swing and cut the first segments off of his fingers to show him curling his fingers around the backpack.
Use an X-Acto knife to hack and carve up the backpack so it appears damaged. Glue the broken backpack to the fingers of the Space Marine. Use guitar wire and plastic-coated wires to link the backpack to the back of the power armor. Use green stuff to cover up the hole in the backpack and use varying lengths of wire to dangle out of the broken backpack.

Damaged Powerplant by Dave Taylor

This Space Marine has been repaired in a more permanent manner. Techmarines have applied a sanctioned field-repair to this Space Marine's backpack by welding the damaged thermal waste distributors to the legs of this warrior.

How It Was Done
Assemble the Space Marine model as normal, but leave off the backpack so that it can be converted more easily. Use an X-Acto knife to cut the top portion of the backpack free from the bottom half. Cut the top portion of the backpack in half and glue one half to each leg. Use small, thin strips of green stuff to create welds for the jury-rigged distributors.

Use a pin vise to drill holes into the piece of the backpack to hold the wires. Use superglue to attach the plastic-coated wire to the holes in the backpack. Do the same for the distributor casings.


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