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Bloated and malformed, clutching rusted butcher blades and glaring out with a single milky-white eye, these foulest of Daemons are walking incubators of the most terrible diseases and excrescence, serving Nurgle, Chaos power of decay and contagion.
Skills: Awareness (Per), Psyniscience (Per), Speak Language (any one) (Int).
Traits: Daemonic (TB 10), Dark Sight, Daemonic Presence†, Fear 3, From Beyond, Infected Wounds‡, Natural Weapon (Teeth or Claws), Vomit¥, Warp Instability.
†Daemonic Presence: All creatures within 20 metres take a -10 penalty to Willpower Tests.
‡Infected Wounds: Any injuries inflicted by a Plaguebearer automatically become infected.
¥Vomit: As a Half Action, a Plaguebearer can vomit on any adjacent victim. It must succeed on a Ballistic Skill Test to hit its foe. The target may Dodge the spew but may not Parry it. On a successful hit, the vomit deals 1d10+5 Damage. In lieu of Critical Damage, the vomit deals 3d10 points of Toughness Damage to the victim's Toughness Characteristic.
Weapons: Claws and teeth (1d10+3 R; Primitive, Tearing) or sword (1d10+3 R, Pen 2, Balanced, Toxic (1d10)).
Threat Rating: Malleus Minoris.
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