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Scabeiathrax the Bloated

In the Warhammer 40,000 setting, Scabeiathrax the Bloated is a Daemon Lord of Nurgle, a Great Unclean One of huge proportion and strength.

Forge World both wrote the background and rules and produced the model for this particular character, as part of their Imperial Armour series of publications for Warhammer 40,000.

The name Scabeiathrax is likely derived from scabies + anthrax, and may be a reference to the Mabrothrax.

Imperial Armour: Apocalypse (2007)

Imperial Armour: Apocalypse (2007), p98 — Daemon Lord - Scabeiathrax the Bloated — Points: 777 — Papa G'aap, Lord of the Blighted Pit, Maggotspore, the Wind of Nurgle

Amongst the most favoured of Nurgle's daemons is the ancient and terrible Great Unclean One named Scabeiathrax. He is a great bloated sack of contagion and disease, the size of a house. The Blighted Pit is one of Nurgle's great plague pits, hidden within the Eye of Terror. From within the pit everything from flies to Beast of Nurgle come forth to plague the universe.

When appearing in the corporeal universe Scabeiathrax is a terrifying sight. Lumbering along, merrily whistling and humming to himself accmpanied by the dull buzz from clouds of large black flies. Wherever Scabeiathrax treads, vegetation turns black and rots away to slime, ferrocrete cracks and crumbles into dust, pools of toxic goo lie in his wake. He carries a crude rusting cleaver imbued with the power to rapidly age and decay all that it touches. Those hit by the Blade of Decay find their wounds instantly become infected, quickly rotting away the flesh.

WSBSSTWIALdSv
9389103510-/4+

Unit:

Type:

Weapon:

WeaponRangeStrAPSpecial
Toxic dischargetemplate54Assault 1

Special Rules

Possession: The Great Unclean One must possess another model to enter the battlefield. See the Daemon special rules for more details.

Fearsome: The Great Unclean One is terrifying, disgusting and very stinky! If an enemy unit has to take a morale check after losing a close combat, they do so at -2 Leadership.

Living Icon: Such is the power of Scabeiathrax that he counts as an Icon of Nurgle, so Lesser Daemons can be summoned adjacent to him.

Nurgling Infestation: Scabeiathrax is infested with Nurglings, in fact they grow within him and burst through spores in his skin to feast upon his rotten flesh and oozing pus. Whilst in close combat the Nurglings will swarm over Scabeiathrax's enemies. He gains an extra D6+3 attacks at Strength 3 and Initiative 3 against enemies in close combat.

Blade of Decay: Forged in the Blighted Pit using Nurgle's most potent disease, every wound caused by the Blade of Decay is doubled, so if the Great Unclean One causes 1 wound then this becomes 2, if he caused 2 wounds this becomes 4, etc. Note, this only affects creatures with wounds.

Master of Sorcery: Scabeiathrax is a sorcerer and has the following psychic powers: Doombolt and Nurgle's Rot.

Aura of Decay: Scabeiathrax is constantly surrounded by an aura of corruption, clouds of flies, disease and filth. Any enemy model in base contact with Scabeiathrax has his attacks reduced by -1 (to a minimum of 1).

Toxic Discharge: Scabeiathrax may spew forth a stream of stinking filth over his enemies. He may attack in the Shooting phase as a normal shooting attack.

Imperial Armour 7: The Siege of Vraks, part 3 (2009)

Imperial Armour 7: The Siege of Vraks, part 3 (2009), p9-13 — Closing the Ring

"But to wrestle with the Daemon and emerge from the battle unscathed, we must maintain Purity of Purpose. We must each conquer ourselves in order to win a thousand battles."
— Brother Captain Stern of the Grey Knights, prior to the Cleansing of Vraks

At 101827.M41 the fast strike cruiser Honour-Amentum arrived in the Vraks system, speeding into orbit directly from its home base on Titan. Amongst the swiftest vessels in the Imperium's fleet, heavily armed for its size and equipped with enough powerful teleportation chambers to allow multiple squads to teleport to the surface at once, the Grey Knights striek cruiser was the cutting edge of the Imperium's fleet, and only available to the Ordo Malleus' elite Chapter. Each ship's navigator was the best the Navis Nobilis houses could provide, tied to the Grey Knights by ancient pacts signed when the Chapter was founded. These strange mutants could find their way through the Warp by instinct and make longer warp-jumps than any other, guiding vessels safely through the unpredictable currents of the Immaterium. With their aid a Grey Knights strike force could speed to any location in the galaxy faster than any other forces available to the Imperium. Now the first of the Daemon Hunters had arrived in Vraks system under the command of Brother Captain Stern.

The first major tactical problem the Inquisitor Lord and his newly emplaced staff had to tackle was no different from that which Marshall Kagori had already been wrestling with. One look at the strategic holo-map would show even a first year student of an officer cadet training academy that the siege could not be completed while the eastern flank remained wide open. The encirclement of the citadel was incomplete and whilst it remained so the enemy would have an escape route. Even the capture of the Citadel might not see the war end if the enemy could withdraw to fight again another day. Also, the current position meant that 30th line korps was tied down having to act as a rear guard to the 1st line korps against attack from behind. Useful regiments and guns were being tied down on the defensive.

Inquisitor Lord Rex gave orders that the ring was to be sealed. The four regiments of the 30th line korps would be ordered to go on the offensive and attack in echelon, with the northern 263rd regiment first, followed in turn by the 262nd, 269th and finally the 261st regiment in the south. They were to swing round, pushing southward then south-westward to close the ring about the Citadel by meeting up with the 308th regiment in sector 57-44, where they were the southern-most unit in the front currently held by the 34th line korps. The offensive should swing like a door hinged upon the 1st line korps' positions. From the north this offensive would have only sixty kilometres to cover, and from the reports of Death Rider patrols, Nurgle warbands and their allies were still infesting the entire area. In order to hasten the attack, the 7th and 11th tank regiments were ordered to attach themselves to the 30th line korps, becoming the armoured fist that would conduct the left hook and smash through the enemy.

It would take time to get organised for the offensive, but for the time being it was to be the priority for 88th army's staff. The other regiments were told to hold their positions and conduct nothing but nuisance raids and patrolling whilst the Citadel was sealed within a ring of guns. Expecting fierce fighting and counter-attacks by the Nurgle followers, Inquisitors would be assigned to support the offensive, and the Grey Knights strike force under Brother Captain Stern would act as a rapid reserve, awaiting in their strike cruiser Honour-Amentum, ready to intervene wherever the enemy seemed strongest or daemonic activity was encountered. The time set for the opening of battle was 273827.M41.

In the wake of a successful offensive, two more major operations were also in the pipeline. The first would see the 1st line korps' three regiments push to the curtain wall, tightening the noose around the Citadel and hemming the defenders in. The second would see the 48th line korps, the least experiences of the army's major units (its three regiements had seen a mere six years of service on Vraks so far), push down from the north, to take the high ground and hills and the vantage point at point 202. With these two operations complete, the ring around the Citadel would have closed up to the curtain wall and the enemy would be sealed in an ever-shrinking pocket.

A Green Hell

Only a faint glow of sunlight glimmered through the grey clouds hanging low over the 30th line korps' positions. Soon one of Vraks' regular rainstorms would break and turn the battlefield into another sodden quagmire, but the Krieg guardsmen had become well adapted to the conditions. This time their offensive would not be attacking any fixed enemy positions, there was no constant enemy defence line to break, instead ahead lay a battlefield littered with the remains of previous fighting. The old rusting hulks of tanks and guns lay half buried in the mud or abandoned in shell craters alongside the smashed remains of old trenches and fortifications and seemingly random sprouting of rusted razorwire, which had once protected something, but now were abandoned to the elements. It was ground that had been fought over, to and fro, for years. Worst of all, under the surface might lie long forgotten mines and unexploded shells that could detonate with massive force without warning after years lying dormant in the mud.

It was 273827.M41 when the guns opened fire, a rolling barrage of shells from the guns of 30th line korps, mixed with smoke shells to obscure the 263rd regiment's first lunge forwards. With terrific force the barrage slammed down, battering the already tortured landscape as the leading infantry companies clambered up the ladders and out of their trenches. The tanks were close behind, tank companies combining with the infantry to form armoured battle groups. In the wake of the artillery, the steady, well-ordered advance began.

At first progress was good, but then the enemy counter-barrage began to land. Wherever a rolling barrage was falling, then an attack would not be far behind. First mortar shells were impacting, soon followed by heavier artillery rounds. They were exploding all around, but mingling with the grey smoke plumes was a green-tinged fog - chemical shells releasing their lethal payload of TP-III. The acidic gas clouds were soon billowing across the 263rd regiment's front. Casualties were high, throwing the attack into confusion. Units became lost in the thick smoke and chemical smog. Squads that blundered into a concentration of gas were quickly wiped out; nothing remained, they simply vanished as the acid ate away their flesh and bone.

Through it all the tanks rumbled on. Within their sealed hulls the crews were safe from the gas, and they now formed the point of the attack. It had become a hellish battlefield. Visibility was reduced to just a few metres by the acid clouds, tanks were becoming bogged down as they blundered into large shell craters or long forgotten tank traps. Several Leman Russ hit mines. Then, through the green haze, the enemy counter-attacked. The resulting battle was a series of messy skirmishes fought inside gas clouds. Enemy armoured vehicles fired blindly, or closed in to point balnk range. Unable to co-ordinate tanks, infantry and artillery, the enemy scored quick victories, blasting tank squadrons into burning hulks before withdrawing again. But, despite their successes, the enemy lacked the numbers to halt the advance. The local counter-attacks might stall the offensive for a while and cost men and machines, but by its sheer weight the offensive was still pushing forward. Where the gas cleared the Krieg guardsmen pushed ever onwards against sporadic enemy resistance. By the end of the first day they had made ten kilometres of ground. Tomorrow would see the 263rd lunge forwards again. To the south the 262nd regiment would also join the battle.

For the first few days the offensive continued with the enemy throwing their forces in piecemeal to hold up the attack wherever they could and with the Krieg armoured battle groups thrusting forwards. On the fourth day enemy resistance stiffened. They had now had time to organise a more effective defence. The warbands of the Plague Marines had moved into place, with their own armoured vehicles in support. Worst still, all manner of hideous mutants and slimy, plague-ridden creatures were now unleashed upon the battlefield. Amongst the chemical smog these beasts howled and wailed in pain and fury. Ogryns, now barely recognisable as such. Chaos spawn in all shapes and sizes. Unnamed, tormented creatures that oozed acidic slime. All were thrown into the fighting.

As it joined the battle, the 269th regiment reported encounters with plague zombies. These were hordes of creatures of ragged flesh and bone which shambled through the mud and smoke armed only with teeth and nails, but hungry for the taste of warm flesh and blood. They were the remains of the long dead, risen from their graves to fight again by some blasphemous art unknown to the soldiers of Krieg. The dead of both sides now fought for the enemy, mindless and unarmed they were cut down by the Krieg guardsmen in their hundreds, but still they came on, heedless of losses. Some died once, only to rise again, and were cut down time and again until nothing was left of their once human forms. Inquisitor Thor Malkin came to the 269th regiment's aid. Here was some blasphemous witchcraft that must be punished but if the dead fought for the enemy, then their manpower was all but inexhaustible - you could not fight a war of attrition against an enemy that would not stay dead! Soon the 262nd regiment, then the 263rd regiment were also reporting encounters with plague zomebies. The old battlefield had come back to life below their very feet.

After eight days of fighting, the 34th line korps' offensive had become embroiled in a green hell. Progress had now stalled. The initial gains were being held, but the 263rd regiment's long attack had only reached midway towards its objective. The number of enemies facing them was now almost a match for the Krieg forces. The offensive was at deadlock. To break the stalemate the Inquisitors leading the battle authorised th counter use of chemical weapons, adding to the poisonous landscape with chemical shells, and in the process coating sectors 59-45 and 60-45 in a toxic soup that would make them uninhabitable for hundreds of years.

Warp Rift

Nurgle was delighted with the poisoning of Vraks; more of the landscape was becoming the deadly infectious quagmire that his children most loved. At 298827.M41 he released his children to play.

The first warp rift on Vraks opened in sector 59-44, detected by the Honour-Amentum's warp-augurs, at the summoning of Nurgle sorcerers of the Lords of Decay and the Apostles of Contagion. Their long poisoning ritual was complete, and now they brought forth Nurgle's own daemonic servants.

The Daemons they summoned came from the Blighted Pit - the legions of Scabeiathrax the Bloated. Swarms of cyclopean Plague Bearers and mischevious Nurglings. Amongst them came cavorting Beasts of Nurgle, running amock like playful puppies, spreading disease wherever they touched. In the midst of them all came Scabeiathrax himself, Papa G'aap, a great corpulent mass of virulent decay, his body rank with every disease known to Mankind, and many others as yet unknown. Where his feet fell the ground turned black beneath them. Nurglings sprouted from his leprous skin as large pus filled boils exploded, birthing the many mites of Nurgle that followed in his wake, constantly fighting amongst themselves for the scraps of rancid flesh that shed from their master. Scabeiathrax hummed his happy tunes to himself and his children, pausing on occasion to belch a stream of blood, bile and vomit to fill a shell crater so his children might have a pool to bathe in. His daemonic legions seemed endless, thousands upon thousands of Plague Bearers now wandered Vraks seeking fresh victims to infect.

For Captain Stern and his battle brothers the true enemy had arrived. The Honour-Amentum quickly manoeuvred into position as Captain Stern's squads assembled for the final rituals of warding before entering the teleport chambers.

The Battle for Armoury 59-44

Armoury 59-44 was the last of the great underground storage facilities still in enemy hands, except for that beneath the Citadel itself, and for the 30th line korps it was the key to their offensive. The korps' commanders believed it was this armoury that the enemy were using as their main base for the battles now being fought. The offensive drive had stalled, but the attack upon the armoury would be the battle that would decide this offensive's fate.

Already subjected to repeated heavy artillery bombardments, the fire now intensified with the addition of three of the independent companies, which would pound the area night and day. A fresh armoured force, composed of units from the 61st tank regiment and attached heavy tanks units, alongside infantry of the 262nd regiment, all led by Inquisitor Elias Vokes, had been given the task of attacking and overrunning the armoury. They would have additional air support and anything else that Inquisitor Vokes felt was necessary. It was here that the backbone of the enemy would be broken.

The battle began at 311827.M41, with Inquisitor Vokes and his retinue leading the way in his personal Rhino, whilst the Leman Russ and Macharius heavy tanks fanned out. They were climbing up the slopes towards the armoury just three kms ahead. The remains of a strongpoint, once one of Vraks' many defence laser silos, was the first objective to clear. The ruined silo was infested with enemy soldiers, no longer the simple human renegades of the earlier war, but now a host of mutants and degenerate sub-humans, backed by Plague Marines of the Traitor warbands - and now also by Daemons.

As the artillery shells fell, the Krieg armoured vehicles moved into battle, a cluster of brown-clad guardsmen gathered behind each tank for cover as they advanced. The enemy counter-attacked, pouring out from the armoury came a tide of possessed and daemonically-powered war machines that lumbered and pewed filth from their weapon barrels, havoc launchers firing more shells filled with chemical and biological agents. With them came the Plague Bearers, chanting a name from drooling lips. "G'aap! G'aap! G'aap!" they called upon their leader as the stinking host of Nurgle attacked. The fighting was ferocious as the battle cannons roared back and forth. Inquisitor Vokes was in the very centre, fighting alongside his accompanying Storm Troopers, directing fire and issuing orders, his own bodyguard around him.

Then the Great Unclean One came. A four storey high bloated sack of filth, his rusted Blade of Decay dripping poisons. The enemy cheered his coming, Plague Bearers called his name and danced with glee. Scabeiathrax pushed a Leman Russ onto its side, flipping the sixty tonnes tank as if it were a child's toy. He spewed out the wind of Nurgle, and before him guardsmen died, screaming in its lethal noxious stink or fled. Inquisitor Vokes raced to meet the beast, leaping from his still moving Rhino, his bodyguard behind him. Even the Ordo Malleus Inquisitor stood no chance in the face of the Greater Daemon. Beset by swarms of leaping Nurglings that gnawed at his armour, Vokes waded towards his foe. Scabeiathrax smiled warmly to this new enemy and waved him come closer, so that he might inspect the little 'man-being' who sought to challenge him.

A swipe of the Blade of Decay saw most of Voke's bodyguard die, men withering into dust before the Inquisitor's eyes. In return he emptied his bolt gun into the beast's belly, each bolt psychically charged. Where the shells exploded, offal and bile spilled forth from the wounds, which the Nurglings lapped up at the daemon lord's feet. Scabeiathrax gave a hearty laugh and paused to pat his little pets fondly, then as Vokes reloaded, smashed down his iron blade with unnatural swiftness and power. On impact the Inquisitor's armour rusted and crumbled. Inside, his flesh wrinkled with age then began to shed from his bones. Scabeiathrax watched amused as the Inquisitor quickly decayed into nothing before his eyes then, still chuckling to himself, moved on again to find his next plaything.

In a flash the Grey Knights arrived. A patina of blue lightning energy playing about them as the squads teleported into the thick of the fighting. With psycannon bolts flailing the daemons and nemesis force weapons flickering with psychic energy, they cast the foe back into the Immaterium. Squad after squad of the silver-armoured Space Marines appeared, raking the enemy ranks with fire, and then plunging into the foe to cut them down. Brother Captain Stern was at their head, his own force halberd glowing white hot with energy as he exerted his carefully honed mental powers through the weapona nd into the daemons, who vanished shrieking.

The Grey Knights teleporter attack slashed a swathe into the enemy ranks. None were spared the holy wrath of the Grey Knights as the Honour-Amentum began to bombard the area with searing lance battery impacts and barrage bombs. Scabeiathrax saw the massacre of his children and was no longer so amused. His mood suddenly changed from contented happiness as he wandered the battefield, killing on a whim, to one of wrath. He bellowed out in anger and lurched towards the Grey Knights. Who were these little men that were hurting his children and interrupting their play? He charged like an angry guardian whose wards had been unfairly attacked.

But the Grey Knights stood their ground and fired their weapons into the corpulent beast's body. Several brothers died, swept away in a tide of vomited bile. The Blade of Decay cut more down. Then Captain Stern charged, his brow furrowed with the power now being directed into his nemesis force halberd. With a cry he unleashed its power in a blast of light that flickered and burned across the beast's body. The Great Unclean One writhed in pain, and staggered backwards, its sorcerous blade snatched from its grip. All around Scabeiathrax, Nurglings suddenly exploded, popping like ripe fruit in a shower of slime. Scabeiathrax roared in anger and lurched forward, trying to break Stern's psychic grip, but the Captain's will was too great. He redoubled his efforts, pouring every particle of his soul's energy into the attack, which had grown into a swirling vortex of power now lashing everything it touched. Unable to escape and feeling his power draining, Scabeiathrax began to laugh, a loud booming sound that reverberated across the battlefield, but it could not break Stern's iron-concentration. A few more seconds and the Great Unclean One was gone, his laughter still booming but his physical form disintegrated. The holocaust of power unleashed about Stern and his victim died with the daemon. Where once the Great Unclean One had stood, now there was just black scorched earth.

The defeat of Scabeiathrax by the Grey Knights turned the battle. The enemy saw their master vanquished and fled the field. The daemons that remained were soon exorcised by the Grey Knights, with their reinforcements now arriving from orbit in Thunderhawk gunships. Captain Stern was spent, his duel having exhausted even his formidable powers, but his surviving battle brothers continued the advance.

By nightfall the Grey Knights were leading the Krieg units against Armoury 59-44 itself. Without pausing for respite, the Adeptus Astartes squads plunged into the armoury's subterranean chambers and galleries, clearing room-by-room, corridor-by-corridor. What they found down below was a nightmare of twisted creatures and men driven insane by possession. With psycannon and incinerator the Grey Knights cleansed the armoury of their taint in a to day operation. Meanwhile, above ground the Krieg troops, now reinforced, established a perimeter and hunted down the survivors.

Following the battle, the enemy would fight on, but there was now no stopping 30th line korps from completing its mission and linking up with the 34th line korps in sector 57-44. This they achieved at 366827.M41 when the 269th regiment made contact with 308th regiment. The ring had been closed, and the enemy were again trapped inside. Those that escaped the trap's closure would have to be hunted down, and this task was given to the Korps' Death Rider companies. These fast moving troops would continue to sweep the surrounding sectors for miles around, seeking enemy stragglers and destroying them, but for now any organised and effective enemy resistance was at an end.

Forces of the Blighted Pit

Imperial Armour 7: The Siege of Vraks, part 3 (2009), p166-167 — Scabeiathrax the Bloated: Papa G'aap, Lord of the Blighted Pit, Maggotspore, the Wind of Nurgle

Amongst the most favoured of Nurgle's daemons is the ancient and terrible Great Unclean One named Scabeiathrax in the Ordo Malleus' Grimoire of True Names. He is a great bloated sack of contagion and disease, the size of a house. Down the millennia, Scabeiathrax has also been known as Papa G'aap, the Lord of the Blighted Pit and Maggotspore, whilst the Eldar call him the Wind of Nurgle. His home is the Blighted Pit, one of Nurgle's great spawning pits, hidden upon a plague planet deep within the Eye of Terror. From within the pit everything from fat flies to Plaguebearers are spawned and released to plague the universe.

From his home in the Warp, Scabeiathrax can only be summoned forth by Nurgle's most dedicated followers. He appears briefly to spread disease and decay amongst Nurgle's enemies before returning to wallow in the lovely filth of the Blighted Pit, where he sits and plays with his little Nurgling creations. Mercifully, Scabeiathrax has not been encountered since the Contagion of Virlath over 900 years ago, that is until the Vraks incursion.

When appearing in the corporeal universe Scabeiathrax is a horrible sight. Lumbering along, merrily whistling and humming to himself, surrounded by clouds of large black flies, with Nurglings clambering over his skin and scampering at his feet as they fight for a choice morsel of dead flesh or a juicy pus-filled boil.

Wherever Scabeiathrax treads vegetation turns black and rots away to slime, ferrocrete cracks and crumbles into dust and pools of toxic goo lie in the wake of his passing. He carries the Blade of Decay, a massive, crude rusting cleaver imbued with the power to rapidly age and decay all that it touches. Those hit by the Blade of Decay find their armour rusting away and their wounds instantly becoming infected, quickly rotting away the flesh.

On Vraks Scabeiathrax was summoned by the Traitor legions along with his many followers from the Blighted Pit, including Plaguebearers, swarms of Nurglings, Nurgle beasts and all manner of other foul Chaos Spawn and Daemon Engines. Once freed they scattered across the surface, seeking to spread their infection and turn Vraks into a new plague world for their god.

Scabeiathrax himself was stopped by the Grey Knights hero, Brother Captain Stern, but only after he had reduced Ordo Malleus Inquisitor Vokes to a puddle of slime with the Blade of Decay. The loss of their Greater Daemon did not stop the Nurgle daemons from rampaging scross Vraks, seemingly at random, causing havoc wherever they went.

Daemon Lord - Scabeiathrax — Points: 777

 WSBSSTWIALdSv
Great Unclean One Lord9389103510-/4+

Unit:

Type:

Weapons and Equipment:

Special Rules

HQ: Scabeiathrax is a HQ choice for a Chaos Daemons army of 2,000 pts or more. The army must include at least one unit of Plague Bearers to include Scabeiathrax.

Fearsome: The Great Unclean One is terrifying, disgusting and very stinky! If an enemy unit has to take a morale check after losing a close combat with him, they do so at -2 Leadership.

Living Icon: Such is the power of Scabeiathrax that he counts as an Icon of Nurgle, so Lesser Daemons can be summoned adjacent to him.

Nurgling Infestation: Scabeiathrax is infested with Nurglings, in fact they grow within him and burst through spores in his skin to feast upon his rotten flesh and oozing pus. Whilst in close combat the Nurglings will swarm over Scabeiathrax's enemies. He gains an extra D6+3 attacks at Strength 3 and Initiative 3 against enemies in close combat.

Blade of Decay: Forged in the Blighted Pit using Nurgle's most potent disease, every wound caused by the Blade of Decay is doubled, so if the Great Unclean One causes 1 wound then this becomes 2, if he caused 2 wounds this becomes 4, etc. Note, this only affects creatures with wounds.

Master of Sorcery: Scabeiathrax is a sorcerer and has the following psychic powers: Doombolt and Nurgle's Rot.

Aura of Decay: Scabeiathrax is constantly surrounded by an aura of corruption, clouds of flies, disease and filth. Any enemy model in base contact with Scabeiathrax has his attacks reduced by -1 (to a minimum of 1).

Toxic Discharge: Scabeiathrax may spew forth a stream of stinking filth over his enemies. He may attack in the Shooting phase as a normal shooting attack.

WeaponRangeStrAPSpecial
Toxic dischargeTemplate54Assault 1

Scabeiathrax the Bloated

Imperial Armour 7: The Siege of Vraks, part 3 (2009), p190-191 — Scenario 18 - The Battle for Armoury 59-44

Warhammer 40,000 Apocalypse

The Battle

The 34th line korps' offensive to seal the ring around the Citadel had stalled amidst heavy fighting against the traitor forces of Nurgle, across a battlefield stained by the green fog of chemical weapons.

Ordo Malleus Inquisitor Tobias Vokes led the attack, with the Grey Knights of Brother Captain Stern awaiting to teleport in as support. Against him were arrayed the hordes of Nurgle, chanting the name of the their lord, Papa G'aap, Scabeiathrax, a mighty Great Unclean One. Inquisitor Vokes sacrificed himself in the battle attempting to banish the Great Unclean One, but Brother Captain Stern's brothers turned the tide and won the day.

The Wargame

This is a large battle, but only part of the entire attack. Play the game on as large a table as you can manage. Set the board up as described for an Apocalypse battle. The Chaos player chooses a short table edge then sets up his bunkers. All forces should be deployed using the Apocalypse deployment system.

Special Rules

The attacker gets the following strategic assets: Scheduled Bombardment, Strategic Redeployment, Tank Riders

The defender gets the following strategic assets: Ambush, Bunkers, Chaos Altar

Objectives

The attacher's objective is to destroy the enemy. Use the kill points system from the Warhammer 40,000 rulebook to decide who is the winner.

Attacker - Forces of the Imperium

Inquisitor Lord Tobias Vokes
Daemonhammer, power armour, icon of the just, purity seals, storm bolter. Psychic power: Hammerhand
Retinue
4 Veteran Guardsmen, 1 Hierophant, 1 Familiar
Transported in a Rhino with storm bolter, smoke launchers, sacred hull
Inquisitorial Storm Troopers
Squad - 10 men - flamer, plasma gun
All have krak grenades
Transported in a Rhino with storm bolter, extra armour, smoke launchers
Krieg Grenadier Squad
Squad - 5 men - melta gun
All have frag and krak grenades and melta bombs
Transported in a Centaur with searchlight, smoke launchers, extra armour, rough terrain mod.
Commissar
With laspistol, powersword
Krieg Infantry Platoon
Command Squad - Snr Off + 4 men - Heavy bolter
Infantry Squad - 10 men - plasma gun
Infantry Squad - 10 men - melta gun
Infantry Squad - 10 men - flamer
Infantry Squad - 10 men - grenade launcher
Infantry Squad - 10 men - plasma gun
Infantry Squad - 10 men - grenade launcher
All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. The Senior Officer carries a laspistol and a powersword
Leman Russ
With dozerblade, pintle-mounted heavy stubber, smoke launchers
Leman Russ
With pintle-mounted heavy stubber, hunter-killer missile
Leman Russ Demolisher
With dozerblade, pintle-mounted heavy stubber, trackguards
Hellhound
With dozerbalde
Macharius Heavy Tank
With pintle-mounted heavy stubber

Strategic Reserves

All arrive via Deep Strike

Brother Captain Stern
Grey Knights Terminators
Grey Knights Brother Captain
8 Grey Knights Terminators
1 Grey Knights Terminator with psycannon
The squad has the Holocaust psychic ability
Grey Knights
1 Grey Knights Justicar
7 Grey Knights
1 Grey Knights with psycannon
1 Grey Knights with incinerator
Grey Knights Purgation squad
1 Grey Knights Justicar
5 Grey Knights
2 Grey Knights with psycannons
2 Grey Knights with incinerators
Grey Knights Dreadnought
With twin-linked lascannons, smoke launchers, sacred hull
Grey Knights Dreadnought
With psycannon, smoke launchers

Defender - Forces of Nurgle

Necrosius
Plague Zombie Horde
20 Plague Zombies
Plague Zombie Horde
20 Plague Zombies
Mutant Rabble
40 Mutants with 2 flamers, 1 grenade launcher, 1 heavy stubber
Plague Ogryns
5 Plague Ogryns
Death Guard Terminators
1 Terminator Champion with lightning claws
8 Chaos Terminators
1 Chaos Terminator with Reaper autocannon
Plague Marines
1 Plague Champion with powerfist and plasma pistol
8 Plague Marines
1 Plague Marine with plasma gun
Plague Marines
1 Plague Champion with power weapon and melta bombs
8 Plague Marines
1 Plague Marine with flamer
Chaos Predator
With twin-linked lascannons, extra armour, daemonic possession, havoc launcher
Defiler
With twin-linked lascannons
Nurgle Dreadnought
With twin-linked lascannons
Herald of Nurgle
Chaos icon, Aura of Decay, Cloud of Flies
Plaguebearers
15 Plaguebearers with Chaos Icon
Blight Drones
3 Blight Drones

Strategic Reserves

All arriving via Deep Strike

Scabeiathrax the Bloated
Nurglings
3 bases
Nurglings
3 bases
Plaguebearers
15 Plaguebearers
Beasts of Nurgle
3 Beasts. One has Noxious Touch

Black Crusade (2011)

Daemons of Nurgle

Imperial Armour 13: War Machines of the Lost and the Damned (2014)

Imperial Armour 13: War Machines of the Lost and the Damned (2014), p197 — Daemon Lord - Scabeiathrax the Bloated — 777 Points

Papa G'aap, Lord Of The Blighted Pit, Maggotspore, the Wind Of Nurgle
Amongst the most favoured of Nurgle's Daemons is the ancient and terrible Great Unclean One named Scabeiathrax, a great bloated sack of contagion and disease of horrifying size and form. When manifest in the corporeal universe, Scabeiathrax is a terrifying sight, lumbering along, chuckling darkly and accompanied by a baleful drone from the thick cloud of oversized black flies that darkens the skies all about. Wherever he treads, vegetation turns black and rots away to slime, ferrocrete cracks and crumbles into dust, and pools of toxic sludge form in his wake. Scabeiathrax carries a crude, rusted cleaver and those struck by it find their body instantly overrun by rampant infection, their bodies rotting to nothing as Nurgle's many foul diseases are bestowed upon them.

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Unit Composition

Unit Type

Wargear

Special Rules

*See Codex: Chaos Daemons for details

Daemon Lord of War: The following Daemons are so powerful, they are only encountered in battle once a generation, for where they tread, entire worlds burn. These Daemon Lords - Scabeiathrax the Bloated, An'ggrath the Unbound, Aetaos'rau'keres the Slayer of Souls and Zarakynel the Bringer of Torments are counted as Lords of War, usable in armies where the Primary Detachment is drawn from Codex: Chaos Daemons. In addition to the normal restrictions on the use of Lords of War, these models may never account for more than 25% of the points cost of the army, unless using the rules presented in the Warhammer 40,000: Apocalypse expansion.

Malefic Daemonology: Summoning and binding this Daemon is a grand and terrible endeavour, and beyond the scope of what is possible during the raging anarchy of a battle. This model may not therefore be summoned or brought into play by way of the Malefic Daemonology Psychic Discipline described in the Warhammer 40,000 rulebook.

Nurgling Infestation

Scabeiathrax is infested with Nurglings, in fact they grow within him and burst through pores in his skin to feast upon his rotten flesh and oozing pus. Whilst in close combat, the Nurglings swarm over Scabeiathrax's enemies, granting him an extra D6+3 attacks at Initiative step 3 with the following profile:

WeaponRangeStrAPType
Nurgling infestation-3-Melee, Unwieldy

Daemon Lord

The model has the Invulnerable save grated by the Daemon rule increased to 3+.

Blade of Decay

This foul weapon was forged in the Blighted Pit using Nurgle's most potent diseases.

WeaponRangeStrAPType
Blade of Decay-User1Melee, Contagion, Specialist Weapon

A model which suffers an unsaved wound from this weapon must immediately pass a Toughness test or suffer an additional wound with no armour saves or cover saves allowed.

Toxic Discharge

Scabeiathrax may spew forth a stream of stinking filth over his enemies. He may attack in the Shooting phase just as with a normal shooting attack.

WeaponRangeStrAPType
Toxic dischargeHellstorm54Assault 1

Hulking Monster

Although a Gargantuan Creature, Scabeiathrax can only move 6" in the Movement phase (rather than the usual 12").

Maggotspore

Scabeiathrax is a noisome, seething monster formed of rotting flesh and putrescence. He has the Feel No Pain (4+) special rule and counts as being equipped with both defensive grenades and assault grenades. In addition, when charging into an assault, he gains +D3 attacks rather than the usual +1.

Furthermore, all models within 6" at the start of each of Scabeiathrax's controlling player's turns, except Daemons and models carrying the Mark of Nurgle, must take a Toughness test or suffer a wound with no armour save or cover save allowed. Models without a Toughness value are unaffected.