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Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned

p12 — The Hell-Forges of the Dark Mechanicus

Being an account pursuant of known Domains of those fallen scions of the Cult Mechanicus and their manifold Heresies, Blasphemies and Crimes against our Most Beneficient Lord and Master, the God-Emperor of Mankind.

Compiled and committed by the hand of Inquisitor Verity Wroth, for the attention and consideration of the assembled Lords of the Conclave of Kratos.

[...]

Retlaxi

The name of this ancient fief of the Mechanicus of old was thought long consigned to history. Yet, in the manner of so many things claimed by the stain of the Warp, it resurges periodically to instil doubt and fear in the souls of the faithful. Having lain dormant for the better part of eight centuries, the name has appeared once more in at least a dozen confirmed remote prognostications, several readings of the Emperor's Tarot and at least one recorded communion with a ritually summoned and bound ætheric entity. The world was once a subject of the Traitor Collegia Titanicus 'Legio Mortis', and so it is our greatest concern that its foundries, if still they function, may be supplying arms and ammunition to this arch-traitor body.

p17 — Limitless Blasphemy

Vehicles dedicated to one of the Chaos gods sport numerous characteristics in common with other servants of that power. Those dedicated to the Blood God, Khorne, are often adorned with skull sigils and their sides are mounted with wicked spikes and blades upon which dead and dying enemies are skewered. Vehicles dedicated to the Plague God, Nurgle, are crusted with decay and corruption, but in truth are often more impervious to damage than others of the same class. War engines dedicated to Tzeentch are clad in sanity-blasting runes and shimmer with unnameable colours. Those in service of the Prince of Chaos, Slaanesh, are often surrounded by a haze of psychoactive musk, arrays of weird instrumentation blasting forth an atonal dirge that renders enemies insensible and alies ecstatic.

p21-25 — Woeful Blasphemies of the Traitor, Renegade, Heretic and Mutant

Early to Late M31 - The Wars of the Great Scouring

Following the Siege of Terra and the death of the Warmaster Horus by the hand of his father the Emperor, the Traitor Legions - the Sons of Horus, Death Guard, Emperor's Children, Thousand Sons, World Eaters, Night Lords, Word Bearers, Iron Warriors and Alpha Legion - are driven from Terra and those regions they captured during the Horus Heresy. In an apocalyptic campaign of vengeance every bit as destructive as the civil war itself, the Traitor Legions splinter and many are driven into the Eye of Terror, where even the Loyalist Legiones Astartes may not follow. Throughout this age of war, the taint of the Warmaster's betrayal is found to have left barely any world untouched and the wars of vengeance and retribution grind on for many centuries, even as the remnants of the Traitor Legions vie for ascendancy within the Eye of Terror.

[...]

013.M41 - The Death of the Witching Moon

The Forge Moon of Keziah, in the strategically vital Agathon system, falls into an unnatural eclipse during which its population is driven to murder and madness in an endless night of horror. The dread forces of the Tenebrae and Company of Misery reign as dark kings amid the nightmare, and the baleful black light of the 'Witching Moon' that Keziah has become spreads calamity and warp-tainted phenomena wherever it now falls, threatening the entire star system. The first Imperial attacks by the Astra Militarum, squadrons from Battlefleet Ultima and the Inquisition are hurled back in tatters by the madness of the black light and the warp-filled savagery of the defenders. It is only by the unexpected arrival of the Charnel Guard Chapter, accompanied by a sacred band of the Adepta Sororitas Order of the Black Sepulchre bearing the holy relic known as the Book of Counted Tears before them, that the imminent loss of tens of billions of lives on Agathon Prime is prevented, and the insanity-inducing radiance of the Witching Moon is held back. The Charnel Guard lead a fresh assault as further Adeptus Astartes including the Iron Hands, Storm Lords and Angels Porphyr, and Adeptus Mechanicus reinforcements arrive, fighting a brutal battle of tank and gunship clashes across the web of soaring metal canyons which craze the moon's surface and chamber-by-chamber Zone Mortalis actions to purge Keziah of the shadow that has befallen it. The Chaos Astartes inflict fearful losses on their besiegers before they are driven into the deeper darkness of the Warp. In the wake of their retreat, all life is purged from Keziah before it is given back to the hands of the Machine Cult for tech-exorcism and eventual reclamation.

[...]

813-830.M41 - The Siege of Vraks

Following a seventeen-year long siege in which many millions of Imperial Guardsmen and renegade militia are killed, the vital armoury world of Vraks is brought low by daemonic incursion due to the heresy of the Apostate Cardinal Xaphan. Though the Grey Knights succeed in repelling the limitless hosts of the Abyss and closing the warp gates through which they are emerging, the world is irrevocably tainted by the stain of Chaos, poisoned unto death and its planetary arsenals expended throughout the long years of constant, grinding warfare.

[...]

998.M41 - Ke'lshan Besieged

The Purge warband lays siege to the beleaguered Tau Sept world of Ke'lshan, which is recovering after a series of invasions by both the Imperium and Hive Fleet Gorgon. Their attempt to corrupt the world's atmosphere, turning it into a corrosive soup that would cleanse the planet of life, are foiled at great cost by Fio'O Sho'Aun, renowned Tau artificer and weaponsmith, whose experimental Remora throne-fighters duel with airborne Blight Drones for control of the skies of Ke'lshan.

p29-30 — Chaos Predator Battle Tank

Predator of The Purge

Predator Battle Tank of the renegade Astartes warband known as 'The Purge'. This vehicle, once of the venerable Deimos pattern, is confirmed as having participated in the Vaxhallian Genocides of 926.M41, where the population of an entire hive world was given the choice of drinking from a water supply tainted by the blessings of Nurgle, perishing from dehydration or being slain at the hands of the Purge.

Predator of the Death Guard

Predator Battle Tank of the Death Guard Traitor Legion. Once conforming to the Mars pattern and equipped with additional armour plating, this vehicle bears the beginnings of the stigmata of corruption so redolent of the taint of the Plague God to whom the Death Guard so long ago sold their souls.

Predator of The Tainted

Predator of 'The Tainted', Siege of Vraks, 828.M41. This vehicle is recorded in sealed Ordo Malleus annals as having participated in the so-called Rotted Circus, a cavalcade of war machines and giant Chaos Spawn that has descended upon numerous Imperial worlds, leaving nothing but corpse-dust and despair in its wake.

p36 — Chaos Vindicator Siege Tank

Vindicator

Unidentified Deimos pattern Vindicator. This unmarked war machine was discovered circa 300.M40 on the twilight world of Celephace, having lain dormant beneath the irradiated sands for many long millennia. The vehicle became an object of veneration for the local dusk-tribes, who made gruesome blood offerings to the Daemon-thing they believed resided within its pitted metal form.

p40 — Chaos Astartes Assault Vehicles

"Tarry not over long in the illusionary sanctuary of the chariot of steel. Ride it to war, with it crush the walls behind which your foes cower, but when the time comes, dismount with the glory of the gods upon your lips!"
— Dhalus Ulkalor, Herald of the Apostles of Contagion

p44 — Chaos Land Raider

Land Raider of the Death Guard

Land Raider captured by the Death Guard Traitor Legion from a Howling Griffons Chapter strike force at the Assault on Black Beacon. Depicted here as it appeared at the Siege of Vraks in 822.M41, displaying early stage corruption by the influence of that Daemon-tainted world.

Land Raider of The Lords of Decay

Land Raider with additional spaced armour, Death Guard Traitor Legion sub-faction 'the Lords of Decay'. This vehicle bears an Ordo Malleus Infernus Perdita codification dated 811.M41 due to its having fought under the command of Mortarion, the Daemon-Primarch of the Death Guard himself.

p55 — Chaos Rhino Armoured Troop Carrier

Rhino of the Death Guard

Rhino armoured carrier of the Death Guard Traitor Legion, corrupted Mars pattern with additional armour plating. Assault on Urath, Agripinaa System, 13th Black Crusade. This vehicle bears extensive signs of the taint of the Plague God, Nurgle, including surface blistering and corrosion. Also note banding and spikes common to many war machines in the service of the Ruinous Powers.

p86 — Chaos Hell Talon

The Hell Talon's power has been demonstrated in many war zones, from the killing fields of the Sherilax Uprising to the plague-bombing of the paradise world of Eurydice by aircraft linked to the Blighted Ones during their predations on the Ixaniad Sector. Small groups of Hell Talons, attached to independent warbands such as those that took part in the Siege of Vraks, have proven effective far out of proportion to their number.

p90 — Chaos Dreadclaw Drop Pod

Dreadclaw of The Tainted

Dreadclaw Drop Pod of the Death Guard sub-faction 'the Tainted'. This craft was deployed at the Fall of Bellona in 230.M39. Having landed in the central plaza of Bellona's capital city, the Dreadclaw opened its iris hatch and released a viral agent so potent, the city's defenders were rendered incapable of mounting a defence against the full-scale invasion that quickly followed.

p98 — Chaos Dreadnoughts & Helbrutes

Perhaps the most singular and most disturbing Chaos Dreadnoughts however belong to the Death Guard Legion. These monstrous creations seethe with organic corruption, their hulls blistered with oozing sores and weeping, filth-encrusted wounds and other stigmata of the Plague God, Nurgle. What living nightmare is experienced by the occupant of such a vile and horrific machine is best left unimagined.

p113 — Chaos Defiler

Defiler of the Apostles of Contagion

Defiler aligned to and bearing the runic heraldry of the Apostles of Contagion sub-faction of the Death Guard Traitor Legion. Destroyed in the Van Meerland Wastes, Siege of Vraks, 825.M41 by the Adeptus Astartes Red Scorpions.

p131-133 — Blight Drones

Bizarre and nightmarish fusions of machine and daemonic insect, Blight Drones are hovering killers, their horrific weapons capable of sending swathes of enemy infantry to an unspeakably vile death. Often encountered in clusters and swarms on worlds falling to Chaos, Blight Drones act in the manner of carrion flies or ambush predators, drawn to ongoing bloodshed and concentrations of the dead. First encountered during the later stages of the bitter war for the apostate world of Vraks, nothing akin to Blight Drones had ever been faced before by the Imperium, or at least none had lived to tell the tale of meeting them.

When first encountered, after-action reports by scattered and often terribly maimed survivors led to misidentification of the Blight Drones either as conventional flying vehicles of some kind or some form of huge, warp-mutated insects, but as the Inquisition's savants and daemonologists pieced together the evidence, the truth that they were facing some new form of Daemon Engine became abundantly clear. Wherever they are found, the air grows thick with poisonous fumes and the soil blisters and rots beneath them as their corpulent flesh weeps continually with dripping ichor.

The maddening, incessant droning buzz of the Blight Drones' rotor discs echoing through the murky fog of war has become an omen of death to Imperial Guard troops. Reports of Blight Drone attacks spread quickly through the ranks, the negative effect on morale such a serious concern for the commissars that those found to be repeating such stories face arrest and redeployment to the penal units.

The Blight Drones' macabre and deadly reputation is more than matched in dreadful fact by their effectiveness on the battlefield. Armed with rapid-firing light cannon and a maw-like weapon spewing jets of corrosive toxic bile strong enough to eat through metal and liquefy flesh in seconds, they are deadly to entrenched infantry and light vehicles, while troops caught in the open stand little chance against their swooping assaults. The Blight Drones' squat, bloated form is unusually resilient to weapons fire, a factor attributed to their seemingly 'living' flesh and rusted armour plating, as well as the will of whatever dark intelligence guides them.

Unconfirmed reports speak of these Daemon Engines coming down to rest on piles of corpses seemingly to 'feed', liquefying the carcasses of the dead and the dying and sucking up the decaying sludge, perhaps to fuel themselves or maintain their presence in the physical universe.

Since the Vraksian conflict, Blight Drones have been encountered in numerous battles, notably fighting alongside the renegades known as the Purge and several Death Guard splinter factions. Unconfirmed reports have placed these obscene weapons as part of the daemonic incursions in the Auralis Wars, the Charadis Rifts and the fall of Mitra Prime in the opening battles of the 13th Black Crusade.

Blight Drones — 150 Points per model

 Armour 
 BSFrontSideRearHP
Blight Drone21211102

Unit Composition

Unit Type

Wargear

Special Rules

See Codex: Chaos Daemons for details.

See page 191 for additional weapons rules and profiles.

Explosion of Pus

When a Blight Drone is destroyed, it invariably detonates in a shower of bile and pus. When the Blight Drone loses its last Hull Point, it always explodes as per the Explodes! Vehicle Damage table result rather than becoming Wrecked.

Mawcannon

The noisome mawcannon has the following profile:

WeaponRangeStrAPType
Mawcannon
(Vomit)Template64Assault 1
(Phlegm)36"83Assault 1, Large Blast (5")

Warhammer 40,000: This unit is intended for use in 'standard' games of Warhammer 40,000, within the usual limitations of Codex selection and your chosen form of army selection. As with all our models these should be considered 'official', but as your opponent may not be familiar with them, it's best to make sure they are aware of their rules before you play a game.

Blight Drone

Blight Drone, observed engaged in counter-evasion operations, Siege of Vraks, 828.M41

Blight Drone of The Tainted

Blight Drone, believed summoned by Sorcerers of the Tainted, Siege of Vraks, 830.M41. Banished by Grey Knights in final battle for Sector 593-440.

p134-135 — Plague Hulk of Nurgle

Bloated, multi-limbed walkers similar in form to the Defiler and the Soul Grinder, Plague Hulks appear to be a direct hybrid of machine and a corpulent Daemon-thing of Nurgle, Chaos god of disease and decay. Ungainly and sickening to look upon, Plague Hulks lumber into battle upon corroded metal limbs, their engines giving off clouds of reeking vapour and pestilent fog, poisoning the very ground they walk over. The Plague Hulk's mechanical chassis supports a seething maggot-ridden mass of putrescent Daemon-flesh, at the centre of which sits a gaping maw capable of vomiting forth a tide of unspeakable foulness that can rot flesh and corrode metal. One of its arms is fused with an arcane cannon that belches out shells so impregnated with ichor and infection that a mere scratch from their bone casing fragments will immediately and agonisingly fester into a crippling injury.

Like many other Daemon Engines, these decaying monsters also possess massively powerful limbs able to smash through the strongest armour with ease, and they are often encountered wielding gigantic cleaver blades or huge rusted flails. Worse yet for any one brave or foolhardy enough to stand against a Plague Hulk in battle, they must first endure clouds of flesh-searing poison before attacking the bloated machine-thing itself.

Historator-savants in the service of the Ordo Malleus are unclear as to when and where Plague Hulks were first encountered, for the archives contain numerous accounts of daemonic engine-things that broadly match their description. The earliest likely sighting of a Plague Hulk was during the 4th Anancus Gamma Counter-Strike, when a demi-company of the Red Hunters Chapter, under the mandate of Inquisitor-Lord Skane, was assailed by a wave of daemonic servants of Nurgle, including a number of Daemon Engines that Skane later reported as being hybrids of machine and Daemon carrying weapons capable of unleashing torrents of warp-spawned filth and decay. The Inquisitor made it a lifetime's work to ascertain the true nature of these horrors, seeking them out with increasingly maniacal fervour wherever the Warp encroached upon the material realm. Skane and an indentured Red Hunters task force vanished into the Caradryad Warp Fault in late 693.M39 whilst pursuing a mission, and it is assumed the Inquisitor-Lord was slain in the course of this Emperor-given duty.

Following the disappearance of Inquisitor Skane, several allied peers and Throne agents have continued this work, and it is from their studies and reports that most of what is known of the Plague Hulks is derived. It has been determined that Plague Hulks are summoned forth from the depths of the Warp rather than being constructed, and as such they may represent some incarnation of the Soul Grinder specific to Daemons aligned to the Ruinous Power known as Nurgle.

This is largely conjecture however, for few witnesses have survived a full-scale manifestation, and even those few Plague Hulks that have been destroyed have not left behind any wreckage that could be recovered or studied. It is believed that Plague Hulks are summoned or called upon by a specific ritual incantation known only to the most blessed of Nurgle's sorcerers and magi, and which is instant death to any who have not mastered the inner mysteries of the lore of decay. As the 41st Millennium draws to a close however, Plague Hulks are being encountered in ever greater numbers. From the cratered wastes of Vraks to the planet-spanning defence lines of Cadia, wherever the decayed hosts of Nurgle take to the field of battle, there too are to be found the lumbering Plague Hulks, the ground itself putrefying as they unleash the foul gifts of their master upon the material realm.

Plague Hulk of Nurgle — 150 Points

 Armour 
 WSBSSFrontSideRearIAHP
Plague Hulk326131311244

Unit Composition

Unit Type

Wargear

Special Rules

See Codex: Chaos Daemons for details.

Options

WeaponRangeStrAPType
Rancid vomitTemplate53Assault 1, Poisoned (3+)
Rot cannon36"63Ordnance 1, Rending, Large Blast (5")
Iron claw-x22Melee, Unwieldy, Specialist Weapon
Warpsword-User3Melee, Master-crafted, Specialist Weapon

Warhammer 40,000: This unit is intended for use in 'standard' games of Warhammer 40,000, within the usual limitations of Codex selection and your chosen form of army selection. As with all our models these should be considered 'official', but as your opponent may not be familiar with them, it's best to make sure they are aware of their rules before you play a game.

p139 — Chaos Titans

In appearance, a Daemon Titan might be taken for a gargantuan manifestation of a Greater Daemon of the same patron Ruinous Power and indeed, Ordo Malleus savants have debated the difference to, and sometimes beyond, the point of sanity in a vain effort to quantify the unfathomable permutations of Chaos. Those dedicated to Khorne are beasts of burning brass and steaming blood, their heads wrought into snarling beast faces. The Daemon Titans of Nurgle are lumbering masses of decay and corruption, metal tarnished and surrounded by a black storm cloud of plague flies so thick they foul enemy guns and vehicles, and force themselves down the throats of enemy troops. Daemon Titans dedicated to Tzeentch are clad in impossible colours and reality itself is bent out of kilter by the sorcerous power radiating from their form. Those dedicated to Slaanesh are lithe and incongruously fast, their forms surmounted by wicked blades and surrounded by a haze of psychoactive mist. These and a thousand other blasphemous manifestations of the infernal are a relentless curse upon the Imperium of Man, a curse that only intensifies as the 41st Millennium draws to a bloody conclusion.

p139 — The Plague Titans of Legio Mortis

The very name of Legio Mortis has long since become a foul taint to the defenders of humanity, uttered only with fear and loathing. Their infamy stretches back 10,000 years to the time of the Horus Heresy, Legio Mortis having fought for the Warmaster in a hundred campaigns during the Great Crusade, their loyalty long since pledged to him rather than the distant Emperor. When Horus began the Heresy by virus bombing the rebellious world of Isstvan III, the Death's Heads made the landings to scour the corpse-packed hives for the pitifully few survivors. Some say that mutated strains of the virus brought about their final corruption whilst others claim the madness inspired by the billions of putrefying corpses turned their souls to Chaos.

Certainly when the Legio Mortis landed on Terra to besiege the Emperor's Palace, they were warped and mutated almost beyond recognition. The adamantium skins of their Titans were pocked and bubbled with foul effluvia, great tentacles of twisted flesh and metal lashed, and spiked tails whipped back and forth. Their Titans' heads had been transformed into drooling daemonic visages filled with malice, and their engines roared like angry beasts. Horus granted the Death's Heads the honour of breaking through the outer walls of the palace and with wreckers, power rams, warp-tainted missiles and their own fiendish obsession they did so, despite suffering the loss of over thirty Titans in one night. But despite their efforts, the siege failed and Horus was defeated.

The remnants of the Legio Mortis fled and were hunted and pursued, system by system, to the Eye of Terror. There, where the Warp and realspace overlap, time has flowed strangely for the Death's Heads. They remain trapped in servitude to the gods of Chaos, fighting a war that ended ten thousand years ago, building their strength and testing the Imperium's defences for the time when they shall return and wreak terrible vengeance upon the galaxy.

p165 — Plague Zombie Horde — 30 Points

(May only be selected through use of the Master of Renegades special rule)

As the Warp Plague spreads across areas of the Imperium subjected to attack by Typhus and the Death Guard of Nurgle, many worlds are falling to hordes of war-spawned undead. For the inhabitants of these worlds there are only two choices left, death or abasement to the putrescent power that is Father Nurgle.

 WSBSSTWIALdSv
Plague Zombie2233121--

Unit Composition

Unit Type

Wargear

Special Rules

Options

Warp Plague

Every bite and scratch inflicted by Plague Zombies carries the Warp Plague, and can quickly infect and overcome even the most resilient warrior, ravaging his body and remaking him as one of the living dead.

If a unit of Plague Zombies defeats a unit in close combat, either destroying it outright or forcing it to flee, it may add D3 new Plague Zombies to the unit adter it has consolidated - this may bring the unit above its starting unit Strength. If no appropriate models are available to be placed on the table, then no additional Plague Zombies are added to the unit.

p190 — Vessel of Dhornurgh the Reborn

Dhornurgh is invoked upon numerous worlds beyond the light of the Emperor by demagogues and magi seeking deliverance from plagues and famines that threaten their civilisations with extinction. Only the most desperate would seek the aid of such a being, and thus it is invariably those on feral worlds or planets cut off from the Imperium at large by ravening warp storms that do so. Bound into a towering war machine that serves as a mobile altar to Nurgle, Dhornurgh spreads his gifts far and wide, ensuring that those who pledge their souls to him are reborn in the glorious image of the servants of the Plague God.

This Legacy of Ruin may be taken by any single Chaos Space Marine vehicle at a cost of +10 points, or +15 points for a Super-heavy vehicle.

The vehicle has the Fear special rule. In addition, all friendly units within 6" with the Icon of Despair have the Gets Hot and Rending special rules in close combat.

The rules given in Codex: Chaos Space Marines for the Daemonic Possession vehicle upgrade apply to this Legacy of Ruin.

p196 — Mamon, Daemon Prince of Nurgle — 220 Points

A recent addition to the ranks of Papa Nurgle's favoured children, Mamon was a false priest of the Imperial Creed whose treachery and betrayal led to the bloody siege of the apostate world of Vraks and the deaths of many millions. Since his elevation to daemonhood, his tainted soul has fused with the dark essence of a Great Unclean One, and this former master spy and intriguer has become a reeking corpulent mass of flesh. Implanted with corrupt technology, he is now a living conduit for toxic filth and the foulest contaminations of the Warp. Mamon exists now only to destroy and pollute any living creature he comes across, leaving nothing but slime-drenched ruin and tainted earth in his wake. Since the final desperate battles for control of Vraks, during which the freshly transfigured Mamon fought alongside the Nurgle-worshipping warband known as the Tainted, the foul rites to summon him have spread to several other Nurgle worshipping cults and warbands.

 WSBSSTWIALdSv
Mamon756754495+

Unit Composition

Unit Type

Wargear

Special Rules

*See Codex: Chaos Daemons

Malefic Daemonology: Summoning and binding this Daemon is a grand and terrible endeavour, and beyond the scope of what is possible during the raging anarchy of a battle. This model may not therefore be summoned or brought into play by way of the Malefic Daemonology Psychic Discipline described in the Warhammer 40,000 rulebook.

Contagion Spray

A daemonic weapon fused to Mamon, the Contagion Spray spews forth a tide of foulness and decay utterly lethal to all life it touches.

The weapon uses the following profile:

WeaponRangeStrAPType
Contagion sprayTemplate13Heavy 1, Poisoned (2+)

p197 — Daemon Lord - Scabeiathrax the Bloated — 777 Points

Papa G'aap, Lord Of The Blighted Pit, Maggotspore, the Wind Of Nurgle
Amongst the most favoured of Nurgle's Daemons is the ancient and terrible Great Unclean One named Scabeiathrax, a great bloated sack of contagion and disease of horrifying size and form. When manifest in the corporeal universe, Scabeiathrax is a terrifying sight, lumbering along, chuckling darkly and accompanied by a baleful drone from the thick cloud of oversized black flies that darkens the skies all about. Wherever he treads, vegetation turns black and rots away to slime, ferrocrete cracks and crumbles into dust, and pools of toxic sludge form in his wake. Scabeiathrax carries a crude, rusted cleaver and those struck by it find their body instantly overrun by rampant infection, their bodies rotting to nothing as Nurgle's many foul diseases are bestowed upon them.

 WSBSSTWIALdSv
Scabeiathrax938963510-

Unit Composition

Unit Type

Wargear

Special Rules

*See Codex: Chaos Daemons for details

Daemon Lord of War: The following Daemons are so powerful, they are only encountered in battle once a generation, for where they tread, entire worlds burn. These Daemon Lords - Scabeiathrax the Bloated, An'ggrath the Unbound, Aetaos'rau'keres the Slayer of Souls and Zarakynel the Bringer of Torments are counted as Lords of War, usable in armies where the Primary Detachment is drawn from Codex: Chaos Daemons. In addition to the normal restrictions on the use of Lords of War, these models may never account for more than 25% of the points cost of the army, unless using the rules presented in the Warhammer 40,000: Apocalypse expansion.

Malefic Daemonology: Summoning and binding this Daemon is a grand and terrible endeavour, and beyond the scope of what is possible during the raging anarchy of a battle. This model may not therefore be summoned or brought into play by way of the Malefic Daemonology Psychic Discipline described in the Warhammer 40,000 rulebook.

Nurgling Infestation

Scabeiathrax is infested with Nurglings, in fact they grow within him and burst through pores in his skin to feast upon his rotten flesh and oozing pus. Whilst in close combat, the Nurglings swarm over Scabeiathrax's enemies, granting him an extra D6+3 attacks at Initiative step 3 with the following profile:

WeaponRangeStrAPType
Nurgling infestation-3-Melee, Unwieldy

Daemon Lord

The model has the Invulnerable save grated by the Daemon rule increased to 3+.

Blade of Decay

This foul weapon was forged in the Blighted Pit using Nurgle's most potent diseases.

WeaponRangeStrAPType
Blade of Decay-User1Melee, Contagion, Specialist Weapon

A model which suffers an unsaved wound from this weapon must immediately pass a Toughness test or suffer an additional wound with no armour saves or cover saves allowed.

Toxic Discharge

Scabeiathrax may spew forth a stream of stinking filth over his enemies. He may attack in the Shooting phase just as with a normal shooting attack.

WeaponRangeStrAPType
Toxic dischargeHellstorm54Assault 1

Hulking Monster

Although a Gargantuan Creature, Scabeiathrax can only move 6" in the Movement phase (rather than the usual 12").

Maggotspore

Scabeiathrax is a noisome, seething monster formed of rotting flesh and putrescence. He has the Feel No Pain (4+) special rule and counts as being equipped with both defensive grenades and assault grenades. In addition, when charging into an assault, he gains +D3 attacks rather than the usual +1.

Furthermore, all models within 6" at the start of each of Scabeiathrax's controlling player's turns, except Daemons and models carrying the Mark of Nurgle, must take a Toughness test or suffer a wound with no armour save or cover save allowed. Models without a Toughness value are unaffected.