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The Realm of Chaos article in this issue previews the Lords of Change and the Great Unclean Ones, with excerpts from the in-development The Lost and the Damned.
The Daemons of Nurgle and Tzeentch are crafty and subtle creatures in their own ways. Nurgle, the Lord of Disease, the bringer of decay, has made his Daemons in his own image, yet none of his Daemons are quite as they appear. Even the apparently straightforward and repulsively playful Nurglings, who infest his servants like mites, are twisted and moulded to Nurgle's image and purpose.
The festering sordidness of his Unclean Ones is merely a pale echo of Nurgle's own gross fascination with disease and decay. Their studied air of self-concern and overweening misery is just that: a studied pose which can be thrown aside when Nurgles' own bassoprofondo glee requires a chorus of answering unwholesome titters. They serve as ciphers for his malicious humours, urges towards decay and foul exertions.
Greater Daemons of Nurgle (Bahk'ghuranh'aghkami)
Corruptors of Flesh, The Corrupt, Fly Masters, Sons of Nurgle, Plague Lords, Wallowers in the Pit, Stench Lords
These powerful Daemons are slothful and indolent wallowers in morbidity, concerned only with the progress of their own personal cargo of infections and illnesses. Once roused, however, they are deadly opponents, despite the studied air of decay and misery that surrounds them. Although they have tremendous strength, whenever possible the Unclean Ones prefer spellcasting to the exertions and dangers of combat. They will, of course, fight if magic or escape are impossible.
Physique: Created in Nurgle's own image, a Great Unclean One is far taller than a man. Its bloated body is riddled with pustules, and its head sits on multiple chins without any sign of a neck. The Unclean One's sinewy arms reach to the ground, and its three-fingered, clawed hands are always filthy. A snake-like tongue hangs from its mouth with a tiny, malicious face of its own. An Unclean One's skin is tinted various shades of green, yellow and brown, and is encrusted with slimy mucus. Often this hangs in gobbets and drops from the Daemon whenever it moves its lumpen body. Its horns and claws are of a sickly ivory hue.
An Unclean One may be infested with Nurglings (Daemonic Servants of Nurgle) who obtain sustenance by nibbling upon the dead skin of the Greater Daemon. Such creatures can even live within the mouth of an Unclean One, picking juicy morsels from the rotten stumps of their large cousin's teeth.
Alignment: Chaos (Nurgle)
Psychological Traits: As Greater Daemon. Subject to hatred of all creatures and followers of Tzeentch.
Magic: Greater Daemons of Nurgle know seven spells of various levels. They always succeed in casting spells, and no magic points are expended (see The Magic of Chaos). See Daemonic Saving Throws in The Magic of Chaos for details of an Unclean One's magic saving throw.
Magic Items: Each Great Unclean One may have D6 random magic items. See the Random Magic Items Table in The Lost and the Damned.
Special Rules: As Greater Daemon. An Unclean One has 8 claw attacks, 1 bite or gore and 1 stomp. Each time that an Unclean One bites an opponent an extra attack occurs. If this is successful the tongue-face has also bitten the opponent with a poisonous bite causing a Strength 1 hit.
Any non-magical weapon which comes into contact with an Unclean One rusts and moulders to dust instantly. Magical, Daemon and Chaos weapons and armour are unaffected.
All living creature in hand-to-hand combat with an Unclean One risk catching Nurgle's Rot. See Nurgle's Rot in The Magic of Chaos for further details of this daemonic infection.
WFRP: The claw and bite attacks have a 100% chance of causing infected wounds.
Great Unclean Ones should be mounted on 40mm x 40mm bases.
The points value has been modified to reflect the Unclean One's spellcasting abilities. Great Unclean Ones have an armour saving throw of 5 or 6.
A Great Unclean One has 2 armour points on all locations.
The profiles may be modified by the Daemon's Chaos attributes.
The 'Eavy Metal article covers various Chaotic devotees, including the first photographs of models for a Plaguebearer and a Beast of Nurgle. Others include a mounted Chaos Champion of Nurgle with the arm of a Great Unclean One and a Nurgling companion, a Warhammer 40,000 Plague Monk, and a converted Chaos Champion with the head and arm of a Plaguebearer and a Nurgling familiar. Also pictured (in black and white) are a unit of Nurgle Traitors (converted from RTB01 plastic Space Marines) with a Land Raider.
The Great Unclean One model first pictured in White Dwarf 107 (Nov 1988) is also listed on page 76 of this issue in an advert of new models for sale (although just a single pose is shown, rather than the full range of first release components, and there is no product code) credited to Aly Morrison.
|Warhammer Fantasy||Third Citadel Compendium; WFRP (1st ed); RoC: Slaves to Darkness; RoC: The Lost and the Damned; Beasts of Chaos; Blightwar; Malign Portents website|
|Man O' War||Plague Fleet|
|Mordheim||Empire in Flames|
|Warhammer 40,000||Warhammer 40,000 (1993); Codex: Chaos (1996); Codex: Chaos Space Marines (1999); Chapter Approved 2001; Codex: Chaos Space Marines (2002); Codex: Eye of Terror; Chapter Approved 2004; Imperial Armour 5; Codex: Chaos Space Marines (2007); Imperial Armour: Apocalypse (2007); Codex: Chaos Daemons (2008); Imperial Armour 6; Imperial Armour 7; Imperial Armour: Aeronautica; Codex: Chaos Space Marines (2012); Codex: Dark Angels (2013); Codex: Chaos Daemons (2013); Stronghold Assault; Codex: Imperial Knights (2014); Codex: Militarum Tempestus (2014); Imperial Armour 13; Codex: Imperial Knights (2015); Codex: Chaos Daemons (2016); Codex: Traitor Legions; Warhammer 40,000 (2017); Dark Imperium; Index: Chaos; First Strike; Codex: Space Marines (2017); Codex: Chaos Space Marines (2017); Codex: Grey Knights (2017); Plague Brethren; Codex: Adeptus Mechanicus (2017); Codex: Chaos Daemons (2018); Tales from Vigilus webpages|
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|White Dwarf||Oct 1988 (#106); Dec 1988 (#108); Jan 1989 (#109); May 1989 (#113); Jun 1989 (#114); Nov 1989 (#119); Jan 1990 (#121); Feb 1990 (#122); Apr 1990 (#124); May 1990 (#125); Dec 1990 (#132); Jan 2002 (#265)|
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|Battlefleet Gothic Magazine||Nov 2002 (#12); Aug 2003 (#16)|
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|Dark Heresy||Shattered Hope; Dark Heresy (1st ed); Disciples of the Dark Gods; Creatures Anathema; Radical's Handbook; Daemon Hunter; Dark Heresy (2nd ed); Game Master's Kit (2nd ed); Forgotten Gods; Enemies Within; Enemies Beyond|
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