[ Models | Lore | Sources | Inspiration ]
Each of Fantasy Flight Games' Warhammer 40,000 RPG game lines has a GM's Kit. This page refers to the one produced for the Black Crusade role-playing game. For the purposes of disambiguous, it is worth noting that the second edition Dark Heresy Game Master's Kit also has relevant Nurgle-specific content.
Pyurultide is one of the many worlds that drift through the Screaming Vortex. Placing dates on the events of the past is futile for a world so warp-infused, but - whether a day or a millennium ago - Pyurultide was a world locked in conflict. The gods Nurgle and Slaanesh fought for dominion over the educated and technologically advanced people of the planet.
Pyurultide has continents but no oceans. The gaps between land masses writhe with a sea of insects and vermin. Nurgle's influence was strong along the coast where this foulness lapped against the land, and here he had many followers. But the inlanders built magnificent spires that climbed above the blighted land. Driven by the desire for perfection, they built ever grander and more terrible towers. At the height of the inlanders' power it was said their chaotic structures ascended without human intervention, eventually penetrating some dark heaven, where they entrapped angels whose tears coated the horrible spires.
At the centre of the inlanders' spiralling sky empire was a dynasty of brilliant rulers, who held their people together through iron will and a horrible charisma. However, the Pox Tribes below eventually found a way to infect the flesh and then the loyalties of the high rulers. The instant that their hearts turned from Slaanesh, it is said the spiteful Prince of Desire smote their towers to ruin. The Pox Tribes consumed the survivors of the fall, and the Tyrant's Cord - the symbol of the rulers' dynasty - was lost.
Now Pyurultide is consumed by the unending biological warfare of the Pox Tribes. Each tribe carries its own strain of contagion, which defines its culture like a patron saint. With religious fervour they cultivate even more virulent strains of their disease of choice, and then use it against neighbouring unbelievers. Still, in the shadows of hospice cities and the phlegmy whispers of the dying, the legend of the old sky empire lives on. The gilded remembrance of the Dark Prince's reign only grows brighter the longer they live in disease and decay, but a return to Slaanesh's 'glory' is hopeless as long as the Tyrant's Cord is lost. If a leader were to emerge wielding the Cord, hundreds of thousands of Pox Warriors would follow him - in rebellion against the Plague Lord, or anywhere else the new Tyrant chose to lead.
In fact, over the past millennia the Tyrant's Cord has come to be synonymous with rulership on many worlds in the Vortex. The Heretic to recover it could be known as a great leader. In addition, the Tyrant's Cord is suffused with warp-spawned energies and proves a great boon to the one who wears it. More on the Tyrant's Cord can be found on page 8.
|Warhammer Fantasy||Third Citadel Compendium; WFRP (1st ed); RoC: Slaves to Darkness; RoC: The Lost and the Damned; Beasts of Chaos; Blightwar|
|Man O' War||Plague Fleet|
|Mordheim||Empire in Flames|
|Warhammer 40,000||Warhammer 40,000 (1993); Codex: Chaos (1996); Codex: Chaos Space Marines (1999); Chapter Approved 2001; Codex: Chaos Space Marines (2002); Codex: Eye of Terror; Chapter Approved 2004; Imperial Armour 5; Codex: Chaos Space Marines (2007); Imperial Armour: Apocalypse (2007); Codex: Chaos Daemons (2008); Imperial Armour 6; Imperial Armour 7; Imperial Armour: Aeronautica; Codex: Chaos Space Marines (2012); Codex: Chaos Daemons (2013); Stronghold Assault; Codex: Imperial Knights (2014); Imperial Armour 13; Codex: Imperial Knights (2015); Codex: Chaos Daemons (2016); Codex: Traitor Legions; Warhammer 40,000 (2017); Dark Imperium; Index: Chaos; First Strike; Codex: Space Marines (2017); Codex: Chaos Space Marines (2017); Codex: Grey Knights (2017); Plague Brethren; Codex: Adeptus Mechanicus (2017)|
|Epic||Adeptus Titanicus; Space Marine (1st ed); Codex Titanicus; Renegades; Titan Legions; Epic 40,000|
|White Dwarf||Oct 1988 (#106); Dec 1988 (#108); Jan 1989 (#109); May 1989 (#113); Jun 1989 (#114); Nov 1989 (#119); Jan 1990 (#121); Feb 1990 (#122); Apr 1990 (#124); May 1990 (#125); Dec 1990 (#132); Jan 2002 (#265)|
|Citadel Journal||Jul 1994 (#4); Mar 1995 (#8); May 1995 (#9); Dec 1995 (#12); Sep 1996 (#17); Nov 1996 (#18); Aug 1997 (#21); Apr 1998 (#25); Jun 1998 (#26); Aug 1998 (#27); Oct 1998 (#28); May 1999 (#32); Jan 2002 (#48)|
|Battlefleet Gothic Magazine||Nov 2002 (#12); Aug 2003 (#16)|
|Black Library Novels|
|Warhammer 40,000||Ravenor Returned|
|Fantasy Flight Games|
|Dark Heresy||Shattered Hope; Dark Heresy (1st ed); Disciples of the Dark Gods; Creatures Anathema; Radical's Handbook; Daemon Hunter; Dark Heresy (2nd ed); Game Master's Kit (2nd ed); Forgotten Gods; Enemies Within; Enemies Beyond|
|Rogue Trader||Rogue Trader; Citadel of Skulls; Battlefleet Koronus; Koronus Bestiary; Navis Primer; Stars of Inequity|
|Deathwatch||Mark of the Xenos; Achilus Assault; First Founding; Jericho Reach; Rising Tempest|
|Black Crusade||Black Crusade; Game Master's Kit; Hand of Corruption; Tome of Fate; Tome of Blood; Tome of Excess; Tome of Decay|
|Only War||Enemies of the Imperium|