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Shattered Hope is a free adventure published in advance of Dark Heresy's release as a demo for the game. It showcases the key aspects of play: the first act involves social interaction to gather information, the second act demonstrates skill tests, and the third act is essentially a dungeon crawl that concentrates primarily on combat. It's a simple scenario with some interesting touches that encourage role-play and exploration; basic but serviceable, and a straightforward introduction.
It's good for getting a GM up to speed on how the system works. But a better first adventure is Edge of Darkness which presents a superb open sandbox investigation and is also avilable for free.
[...] the Antithesis Stone shudders and belches forth a terrifying creature of the Warp: A plaguebearer! This daemon hasn't fully been released since the Stone lacks the power to fully manifest such a creature, so it is much weaker than a plaguebearer normally would be (its Toughness is lower than normal, it has half its Wounds, and its Fearful presence is weaker).
The daemon is confused for a round and can't take action, giving the PCs a free round of attacks or to do something else. Cowardly characters might flee, but clever ones might think to use a frag grenade to deal with this horrid rock. If the PCs toss the grenade, it instantly destroys the Stone and casts the daemon back into the Immaterium. Otherwise, the characters are in for a brutal fight. Otherwise, the PCs can shoot at the stone. Three successful hits are enough to cause it to shatter and break, dismissing the daemon and ending its foul presence in this part of the Shatters.
Bloated and malformed, clutching rusted butcher blades and glaring out with a single milky-white eye, these foulest of daemons are walking incubators of the most terrible diseases andcexcrescence, serving as they do Nurgle, Chaos power of decay and contagion.
Skills: Awareness (Per), Psyniscience (WP), Speak Language (any one) (Int).
Traits: Daemonic (TB 6), Dark-Sight, Daemonic Presence, Fear, From Beyond, Infected Wounds, Natural Weapons (Teeth or Claws), Warp Instability.
Daemonic Presence: All creatures within 20 metres see phantasmal flies with human faces swarm about them, landing on and biting their flesh. As a result, they take a -10 penalty to Will Power Tests.
Infected Wounds: Any injuries inflicted by a plaguebearer automatically become infected.
Weapons: Claws and Teeth (1d10+3; Primitive).
The plaguebearer has the following traits.
Daemonic: The plaguebearer's Toughness Bonus is double against all attacks except for holy, psychic, and force weapons.
Dark-Sight: The plaguebearer can see perfectly in darkness.
Fear: All creatures that behold this daemon must take a Will Power test or flee in fear.
From Beyond: Daemons are immune to fear, pinning, insanity points, and psychic powers used to cloud, control, or delude their minds.
Warp Instability: If the plaguebearer takes damage and does not deal damage to another creatures by the end of its next turn, it must make a Will Power Test. The creature takes 1 damage for failure, plus 1 damage for every 10 points by which it failed. If this would deal damage equal to or in excess of its Wounds, it is cast back into the Warp.
|Warhammer Fantasy||Third Citadel Compendium; WFRP (1st ed); RoC: Slaves to Darkness; RoC: The Lost and the Damned; Beasts of Chaos; Blightwar|
|Man O' War||Plague Fleet|
|Mordheim||Empire in Flames|
|Warhammer 40,000||Warhammer 40,000 (1993); Codex: Chaos (1996); Codex: Chaos Space Marines (1999); Chapter Approved 2001; Codex: Chaos Space Marines (2002); Codex: Eye of Terror; Chapter Approved 2004; Imperial Armour 5; Codex: Chaos Space Marines (2007); Imperial Armour: Apocalypse (2007); Codex: Chaos Daemons (2008); Imperial Armour 6; Imperial Armour 7; Imperial Armour: Aeronautica; Codex: Chaos Space Marines (2012); Codex: Chaos Daemons (2013); Stronghold Assault; Codex: Imperial Knights (2014); Imperial Armour 13; Codex: Imperial Knights (2015); Codex: Chaos Daemons (2016); Codex: Traitor Legions; Warhammer 40,000 (2017); Dark Imperium; Index: Chaos; First Strike; Codex: Space Marines (2017); Codex: Chaos Space Marines (2017); Codex: Grey Knights (2017); Plague Brethren; Codex: Adeptus Mechanicus (2017)|
|Epic||Adeptus Titanicus; Space Marine (1st ed); Codex Titanicus; Renegades; Titan Legions; Epic 40,000|
|White Dwarf||Oct 1988 (#106); Dec 1988 (#108); Jan 1989 (#109); May 1989 (#113); Jun 1989 (#114); Nov 1989 (#119); Jan 1990 (#121); Feb 1990 (#122); Apr 1990 (#124); May 1990 (#125); Dec 1990 (#132); Jan 2002 (#265)|
|Citadel Journal||Jul 1994 (#4); Mar 1995 (#8); May 1995 (#9); Dec 1995 (#12); Sep 1996 (#17); Nov 1996 (#18); Aug 1997 (#21); Apr 1998 (#25); Jun 1998 (#26); Aug 1998 (#27); Oct 1998 (#28); May 1999 (#32); Jan 2002 (#48)|
|Battlefleet Gothic Magazine||Nov 2002 (#12); Aug 2003 (#16)|
|Black Library Novels|
|Warhammer 40,000||Ravenor Returned|
|Fantasy Flight Games|
|Dark Heresy||Shattered Hope; Dark Heresy (1st ed); Disciples of the Dark Gods; Creatures Anathema; Radical's Handbook; Daemon Hunter; Dark Heresy (2nd ed); Game Master's Kit (2nd ed); Forgotten Gods; Enemies Within; Enemies Beyond|
|Rogue Trader||Rogue Trader; Citadel of Skulls; Battlefleet Koronus; Koronus Bestiary; Navis Primer; Stars of Inequity|
|Deathwatch||Mark of the Xenos; Achilus Assault; First Founding; Jericho Reach; Rising Tempest|
|Black Crusade||Black Crusade; Game Master's Kit; Hand of Corruption; Tome of Fate; Tome of Blood; Tome of Excess; Tome of Decay|
|Only War||Enemies of the Imperium|