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The Tome of Excess is the sourcebook for Slaanesh in Fantasy Flight Games' Black Crusade role-playing game.
For reasons unknown to the minds of mere mortals, the subjects of numerology and Daemonology go hand in hand. Each of the four Chaos Gods hold a peculiar and unexplainable fixation with a particular number, and the followers of each Chaos power often find greater favour when they act in accordance with this number. For most, the effect is limited, but those that desire the favour of the Ruinous Powers would do well to observe the Sacred Numbers of Chaos!
Each Chaos God has a Sacred Number, the effects of which are described below:
Sacred Number: 7 (and multiples of 7)
Effect: Any Heretic with 7 more Nurgle-dedicated advances than any other type of advance treats his Toughness Bonus as one higher for the purposes of resisting toxins and poisons. Correctly using the number 7 in any Rite or Ritual dedicated to Nurgle grants a +20 bonus to all relevant Tests.
|Glorifying Act||Prerequisite||Corruption Points||Infamy|
|Start the Plague||-||2 CP||2 Infamy|
|Foster Famine||-||2 CP||1 Infamy|
|Celebrate the Swarm||-||1 CP||1-2 Infamy|
|Nurgle's Incubator||T 40||3 CP||4 Infamy|
|Unleash the Buboes||Master Chirurgeon||3 CP||3 Infamy|
Reward: 2 CP, 2 Infamy
The Heretic must infect a single victim with a virulent plague, one of Nurgle's blessings. He must then transfer the victim to another area to infect this population. Infecting a being and leaving him in his natural habitat is not enough; if the victim is then moved to another planet, so he infects the native population there, then Father Nurgle takes notice.
Reward: 2 CP, 1 Infamy
The Heretic must destroy a large body or amount of foodstuffs. This could be a grain store amidst a starving populace, a massive plantation of vital crops, or poisoning a huge body of drinking water on a desert world. The amount must be significant for Nurgle to take notice, it needs to affect at least an entire city's worth of mortals, but the larger the population the better.
Reward: 1 CP, 1-2 Infamy
The Heretic must create or smuggle in a large swarm of creatures to appear in a crowded and public place. The swarm could consist of vermin, insects, or any others that causes panic in large numbers. The swarm must be released at the most opportune time to create the greatest discord.
Prerequisite: Toughness 40
Reward: 3 CP, 4 Infamy
The Heretic must become host to a terrible parasitic creature of Nurgle. The nature of the creature is up to the GM and player; it could be a nest of fist-sized flies, fluke-like creatures living in pustules upon the Heretic's neck, or something equally foul. The gestation period must be at least one month, in that time the Heretic should make frequent Toughness Tests or suffer ill effects at the GM's discretion for failing to appreciate Father Nurgle's blessings.
Prerequisite: Master Chirurgeon
Reward: 3 CP, 3 Infamy
The Heretic must devise a terrible virus or plague to be unleashed on an unsuspecting population. The creation of this disease can be of any origin, or it could be stolen or coerced from a third party. Nurgle only blesses his follower if he secretly infects one of his fellow Compact members with the new disease, which should require serious medicae attention to remedy.
To servants of Slaanesh, experience is a needle plunged directly into an eye. To them, the blessings of Nurgle are cold and stifling and damned never to attain their peak before being reduced to slurry. To those dedicated to Nurgle, Slaanesh's blessings are but fleeting and infertile things that serve no greater purpose at all.
Personal Goal: A Heretic dedicated to Nurgle earns an additional 100 Experience if he can infect an NPC with Nurgle's Rot during one or more of the trials of the Six Delights of Slaanesh. Doing so proves that, unlike the gifts of the Prince of Pleasure, those of the Father of Plagues are eternal and enduring.
|Warhammer Fantasy||Third Citadel Compendium; WFRP (1st ed); RoC: Slaves to Darkness; RoC: The Lost and the Damned; Beasts of Chaos|
|Man O' War||Plague Fleet|
|Mordheim||Empire in Flames|
|Warhammer 40,000||Warhammer 40,000 (1993); Codex: Chaos (1996); Codex: Chaos Space Marines (1999); Chapter Approved 2001; Codex: Chaos Space Marines (2002); Codex: Eye of Terror; Chapter Approved 2004; Imperial Armour 5; Codex: Chaos Space Marines (2007); Imperial Armour: Apocalypse (2007); Codex: Chaos Daemons (2008); Imperial Armour 6; Imperial Armour 7; Imperial Armour: Aeronautica; Codex: Chaos Space Marines (2012); Codex: Chaos Daemons (2013); Stronghold Assault; Codex: Imperial Knights (2014); Imperial Armour 13; Codex: Imperial Knights (2015); Codex: Chaos Daemons (2016); Codex: Traitor Legions; Dark Imperium; Index: Chaos; First Strike; Codex: Space Marines (2017); Codex: Chaos Space Marines (2017); Codex: Grey Knights (2017); Plague Brethren; Codex: Adeptus Mechanicus (2017)|
|Epic||Adeptus Titanicus; Space Marine (1st ed); Codex Titanicus; Renegades; Titan Legions; Epic 40,000|
|White Dwarf||Oct 1988 (#106); Dec 1988 (#108); Jan 1989 (#109); May 1989 (#113); Jun 1989 (#114); Nov 1989 (#119); Jan 1990 (#121); Feb 1990 (#122); Apr 1990 (#124); May 1990 (#125); Dec 1990 (#132); Jan 2002 (#265)|
|Citadel Journal||Jul 1994 (#4); Mar 1995 (#8); May 1995 (#9); Dec 1995 (#12); Sep 1996 (#17); Nov 1996 (#18); Aug 1997 (#21); Apr 1998 (#25); Jun 1998 (#26); Aug 1998 (#27); Oct 1998 (#28); May 1999 (#32); Jan 2002 (#48)|
|Battlefleet Gothic Magazine||Nov 2002 (#12)|
|Fantasy Flight Games|
|Dark Heresy||Shattered Hope; Dark Heresy (1st ed); Disciples of the Dark Gods; Creatures Anathema; Daemon Hunter; Dark Heresy (2nd ed); Game Master's Kit (2nd ed); Forgotten Gods; Enemies Within; Enemies Beyond|
|Rogue Trader||Rogue Trader; Citadel of Skulls; Battlefleet Koronus; Koronus Bestiary; Navis Primer; Stars of Inequity|
|Deathwatch||Mark of the Xenos; Achilus Assault; First Founding; Jericho Reach; Rising Tempest|
|Black Crusade||Black Crusade; Game Master's Kit; Hand of Corruption; Tome of Fate; Tome of Blood; Tome of Excess; Tome of Decay|
|Only War||Enemies of the Imperium|