[ Models | Lore | Sources | Inspiration ]
Below are aggregated sources for a number of common diseases that crop up in several books: Bone Ague, Creeping Buboes, Eye Rot, Green Pox, Grey Fever, and the Shakes.
The blade is infected with a hideous Chaos-warped disease. During its forging, tempering and quenching, diseased mutants were used to test the blade's edge, and its metal is tainted as a result.
Blades originally received by Nurgle's followers are infected with Nurgle's Rot (see The Lost and the Damned). For blades of other Chaos Powers roll a D6 and consult the following table to determine the Plague blade's effects. Whenever the blade hits an opponent in hand to hand combat it may pass on its infection. No damage need have been caused by the blade. The target makes a Toughness test, and if this is failed the effects of the plague are applied immediately.
The plague causes terrible shaking fits, so that its victim can no longer control muscles and limbs properly. Reduce WS by 1/10 and A by 1.
The plague causes the victim's eyes to swell and distend, growing large and bulbuos with retained fluid. Reduce the victim's BS by 1/10.
The plague covers the victim's limbs in foul ulcers and leprous sores. These restrict movement and cause great discomfort. Reduce the victim's Move by one, and I by 1/10.
The plague changes the victim's bone structure, causing a wild uncontrollable growth in some bones, and a withering inner rot in others. Reduce S and T by 1 each.
The plague causes the victim's brain to waste and eventually dry out. This, in turn, brings senility and dementia. Reduce the victim's Int, Ld, Cl and WP by 1/10 each.
The plague causes the victim to break out in hideous green spots and pimples. As the pox takes its toll and the infection spreads the victim grows thinner and weaker. Reduce Wounds by 1/5.
At the end of every battle (WFRP: 24 hours) any survivor with a plague must make a further Toughness test. If this is failed the plague effects are applied again. No characteristic can drop below one as the result of one of these plagues.
The mutant carries some form of hideous Chaos-tainted disease. Followers of Nurgle with this attribute automatically have Nurgle's Rot (see The Lost and the Damned for further details).
Followers of other Chaos Powers should roll a D6 and consult the table below to determine the nature of their plague and its hideous effects:
The mutant is afflicted with uncontrollable shaking fits, to the extent that it can no longer control its muscles and limbs properly. Reduce Weapon Skill by 1/10 and Attacks by one as a result of this palsy.
The mutant's eyes swell and distend, growing large and bulbuos with retained fluid. Reduce the mutant's Ballistic Skill by 1/10.
The mutant's limbs are covered in foul and ulcerous open sores, which restrict movement and cause great discomfort. Reduce the mutant's Move by one, and its Initiative by 1/10.
The mutant's bone structure changes, growing enormously in places, withering to nothing in others. The mutant's form is twisted and distorted as a result. Reduce Strength and Toughness by one each.
The mutant's brain is seized by a strange wasting fever, which brings hallucinations, premature senility and dementia. Reduce the mutant's Leadership, Intelligence, Cool and Will Power by 1/10.
The mutant develops hideous green spots and pimples over its entire body, and grows thinner as the pox takes its toll. Reduce Wounds by 1/5.
No characteristic can drop below one as a result of being a Plague Bearer. The mutant gains one fear point.
Whenever the mutant hits an opponent in close combat it may have passed on its infection. No damage need be caused for this to happen. The opponent makes a Toughness test, failure indicating infection. Apply the effects of the plague immediately. No characteristic can ever be reduced below one by the effects of a plague.
At the end of every battle (WFRP: 24 hours) any survivor with a plague must make a Toughness test. If this is failed its profile is again reduced, but no characteristic can drop below one.
|Plague. The morbid energies of disease are Nurgle's most special gift. The Champion's body is consumed by disease and its energies channelled into Nurgle's service, creating fresh vigour from its own destruction. Roll a D6 to determine the nature of the affliction.
If a plague reduces wounds to zero the character is dead. If toughness is reduced to zero all hits will wound automatically. If strength falls to zero all attacks will fail to cause damage. A Champion gifted with several plagues cannot pass them on to a follower unless he receives the same plague twice.
The galaxy is filled with all manner of plague and pestilence. Diseases and infections are serious concerns for Acolytes operating in the Calixis Sector. Each disease is unique, and curing them is often of the utmost importance.
Virulence Rating: This is the severity of the disease. Each level of Virulence past the first imposes a cumulative -10 modifier on any Toughness or Medicae Tests made to resist or cure the disease.
Incubation Period: This is the length of time it takes for the disease to go from one stage to the next.
Characteristic Damage: This is the Characteristic that suffers damage as a result of the disease.
A character may attempt a Extended Care Medicae Test (see page 104 of the Dark Heresy Rulebook) to counter the effects of the infection once per stage. Any character that has prolonged exposure to an infected character should be required to make an Initial Contact Test (at the GM's discretion). A character that has been infected with a disease cannot contract the same disease again.
|Strength or Weapon Skill
|The victim's bones painfully twist and warp. Strenous exertion becomes increasingly difficult.
|This disease manifests as hideous and painful sores, bursting with black, foul-smelling bile.
|Perception or Ballistic Skill
|The character's eyes fill with liquid, blurring and distorting vision.
|This pox causes ochre brown spots and pulsating pimples.
|Intelligence or Willpower
|There are no visible outward signs of this plague, but the unfortunate character's brain begins to waste away.
|This disease causes uncontrollable shaking fits.
|Beasts of Nurgle; Blight Drones; Foetid Bloat-drones; Great Unclean Ones; Hooktors; Lords of Contagion; Mabrothrax; Malignant Plaguecasters; Noxious Blightbringers; Nurglings; Pestigor; Plaguebearers; Plaguebulls; Plague Hulks; Plague Ogryns; Plague Toads; Plague Towers; Plague Zombies; Poxbringers; Poxwalkers; Rot Flies; Sloppity Bilepipers; Spoilpox Scriveners
|Abcellyoth; Aynthrexes; Bilerot Vomitflesh; Lothar Bubonicus; Bubonis; Vorxec Calvarius; The Carrier; The Entomancer; Epidemius; Ferrue Fayne; Tormus Fayne; Foulspawn; Nathaniel Garro; Ghulroth; The Glottkin; Goresqualor; Gulgoth; Horticulous Slimux; Jibberjaw; Ku'gath; Mamon; Adrius Meinloka; Mephidast; Mortarion; Mortius; Mulch; Necrosius; Nurgle; Pestilaan; Putricifex; Rotigus; Scabeiathrax; Septicus; Achkovas Spengh; The Thanator; Typhus; Ussax; Karloth Valois; Plaguestrangler Vilestench; Jonas Whitespore; Ystareth
|Apostles of Contagion; The Befouling Host; Blessed Flesh; Bringers of Decay; Brotherhood of Plague; Callers of Sorrow; Carnival of Chaos; The Cleaved; Company of Misery; Death Guard; Deathmongers; Death Priests; Flylords; The Grey Death; Inevitable Order; Legio Mortis; Legion of Festering Death; Lords of Decay; Mournful Song; Nurgle's Rotters; Plague Legions; Pox Tribes; The Purge; The Reborn; The Scourge; Septicus Legion; Sorcerer-Kings; The Tainted; Tainted Sons; Vile Savants; House Zegenda
|An'garrach; Balesword; Blight Grenade; Bloodrot Rounds; Bone Maul; Corruption; Cursed Carillon; Death Head; Dolorous Knell; Doomsday Bell; Entropic Knell; Epidemia; Father of Blades; Foulswarm Grenade; Gem of Nurgle; Horn of Nurgle's Rot; Icon of Despair; Icon of Seeping Decay; Manreaper; Palanquin; Pandemic Staff; Pestilaan Light Cruiser; Pestilent Flail; Plague Banner; Plaguebringer; Plague Cauldron; Plague Chalice; Plague Claw; Plague Flail; Plague Knife; Plague Sceptre; Plague Skull of Glothila; Plaguesword; Poxwalker Hive; Puscleaver; Rot Giver; Scab; Scourge Shells; Staff of Nurgle; TP-III; Undead Heart; War Altar