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Common Diseases

Below are aggregated sources for a number of common diseases that crop up in several books: Bone Ague, Creeping Buboes, Eye Rot, Green Pox, Grey Fever, and the Shakes.

Realm of Chaos: Slaves to Darkness (1988)

Realm of Chaos: Slaves to Darkness (1988), p89 — 654-666 Plague

The blade is infected with a hideous Chaos-warped disease. During its forging, tempering and quenching, diseased mutants were used to test the blade's edge, and its metal is tainted as a result.

Blades originally received by Nurgle's followers are infected with Nurgle's Rot (see The Lost and the Damned). For blades of other Chaos Powers roll a D6 and consult the following table to determine the Plague blade's effects. Whenever the blade hits an opponent in hand to hand combat it may pass on its infection. No damage need have been caused by the blade. The target makes a Toughness test, and if this is failed the effects of the plague are applied immediately.

D6Plague
1The Shakes
The plague causes terrible shaking fits, so that its victim can no longer control muscles and limbs properly. Reduce WS by 1/10 and A by 1.
2Eye Rot
The plague causes the victim's eyes to swell and distend, growing large and bulbuos with retained fluid. Reduce the victim's BS by 1/10.
3Creeping Buboes
The plague covers the victim's limbs in foul ulcers and leprous sores. These restrict movement and cause great discomfort. Reduce the victim's Move by one, and I by 1/10.
4Bone Ague
The plague changes the victim's bone structure, causing a wild uncontrollable growth in some bones, and a withering inner rot in others. Reduce S and T by 1 each.
5Grey Fever
The plague causes the victim's brain to waste and eventually dry out. This, in turn, brings senility and dementia. Reduce the victim's Int, Ld, Cl and WP by 1/10 each.
6Green Pox
The plague causes the victim to break out in hideous green spots and pimples. As the pox takes its toll and the infection spreads the victim grows thinner and weaker. Reduce Wounds by 1/5.

At the end of every battle (WFRP: 24 hours) any survivor with a plague must make a further Toughness test. If this is failed the plague effects are applied again. No characteristic can drop below one as the result of one of these plagues.

Realm of Chaos: Slaves to Darkness (1988), p128 — 706-715 Plague Bearer

The mutant carries some form of hideous Chaos-tainted disease. Followers of Nurgle with this attribute automatically have Nurgle's Rot (see The Lost and the Damned for further details).

Followers of other Chaos Powers should roll a D6 and consult the table below to determine the nature of their plague and its hideous effects:

D6Plague
1The Shakes
The mutant is afflicted with uncontrollable shaking fits, to the extent that it can no longer control its muscles and limbs properly. Reduce Weapon Skill by 1/10 and Attacks by one as a result of this palsy.
2Eye Rot
The mutant's eyes swell and distend, growing large and bulbuos with retained fluid. Reduce the mutant's Ballistic Skill by 1/10.
3Creeping Buboes
The mutant's limbs are covered in foul and ulcerous open sores, which restrict movement and cause great discomfort. Reduce the mutant's Move by one, and its Initiative by 1/10.
4Bone Ague
The mutant's bone structure changes, growing enormously in places, withering to nothing in others. The mutant's form is twisted and distorted as a result. Reduce Strength and Toughness by one each.
5Grey Fever
The mutant's brain is seized by a strange wasting fever, which brings hallucinations, premature senility and dementia. Reduce the mutant's Leadership, Intelligence, Cool and Will Power by 1/10.
6Green Pox
The mutant develops hideous green spots and pimples over its entire body, and grows thinner as the pox takes its toll. Reduce Wounds by 1/5.

No characteristic can drop below one as a result of being a Plague Bearer. The mutant gains one fear point.

Whenever the mutant hits an opponent in close combat it may have passed on its infection. No damage need be caused for this to happen. The opponent makes a Toughness test, failure indicating infection. Apply the effects of the plague immediately. No characteristic can ever be reduced below one by the effects of a plague.

At the end of every battle (WFRP: 24 hours) any survivor with a plague must make a Toughness test. If this is failed its profile is again reduced, but no characteristic can drop below one.

Realm of Chaos: The Lost and the Damned (1990)

Realm of Chaos: The Lost and the Damned (1990), p52-53 — Gifts of Nurgle

45-49Plague. The morbid energies of disease are Nurgle's most special gift. The Champion's body is consumed by disease and its energies channelled into Nurgle's service, creating fresh vigour from its own destruction. Roll a D6 to determine the nature of the affliction.
  1. The Death Dance. The Champion shakes, twitches and throws quaking fits. His weapon skill and attacks are both reduced by -1.
  2. Bulging Eye. The Champion's eyes bulge and become inflamed, his eyelids become fixed open, and sticky fluids drip down his cheeks. His bow skill is reduced by -1.
  3. Creeping Buboes. The Champion's limbs and face are covered with huge boils which burst and leave running sores. His movement is reduced by -1.
  4. Crook Bone. The Champion's limbs become twisted and crippled. He limps or hobbles about and his hands become rigid and claw-like. His strength and toughness are reduced by -1.
  5. Grey Ague. The Champion's mind begins to rot within his skull. His head begins to split and weep putrescent matter writhing with small dark maggots. The Champion's leadership, intelligence, cool and will power are all reduced by -1.
  6. Green Pox. The Champion becomes more and more wasted until he is little more than a walking skeleton. His skin becomes green and taut and his lips wither away revealing his teeth. The Champion's wounds are reduced by -1.

If a plague reduces wounds to zero the character is dead. If toughness is reduced to zero all hits will wound automatically. If strength falls to zero all attacks will fail to cause damage. A Champion gifted with several plagues cannot pass them on to a follower unless he receives the same plague twice.

Daemon Hunter (2011)

Daemon Hunter (2011), p99 — Diseases and Infections

The galaxy is filled with all manner of plague and pestilence. Diseases and infections are serious concerns for Acolytes operating in the Calixis Sector. Each disease is unique, and curing them is often of the utmost importance.

Disease and Infection Characteristics

Virulence Rating: This is the severity of the disease. Each level of Virulence past the first imposes a cumulative -10 modifier on any Toughness or Medicae Tests made to resist or cure the disease.

Incubation Period: This is the length of time it takes for the disease to go from one stage to the next.

Characteristic Damage: This is the Characteristic that suffers damage as a result of the disease.

Initial Infection
This is the initial point of contact between the disease and the character. The character makes his first Ordinary (+10) Toughness Test to see if the infection will be able to take hold. Whether the character knows he's been infected or not is at the GM's discretion, but it is rare that any symptoms will manifest at this stage.
Stage One
After the incubation period the character makes a Challenging (+0) Toughness Test. If successful the character has fought off the disease. If the character fails he will suffer the first symptoms of 1d10 Characterstic Damage. Any Characteristic Damage cannot be removed until the disease has been healed.
Stage Two
The character makes another Challenging (+0) Toughness Test. If successful the character has recovered, and may now begin to heal his Characteristic Damage. If the character fails he suffers a further 1d10 Characteristic Damage.
Stage Three
The character makes a final Challenging (+0) Toughness Test. If successful the character has fought off the disease and may begin to recover. If he fails he suffers a further 2d10 Characteristic Damage. The plague has now run its course. Assuming the character has survived, his Characteristic Damage is now permanent.

Medicae and Contagion

A character may attempt a Extended Care Medicae Test (see page 104 of the Dark Heresy Rulebook) to counter the effects of the infection once per stage. Any character that has prolonged exposure to an infected character should be required to make an Initial Contact Test (at the GM's discretion). A character that has been infected with a disease cannot contract the same disease again.

Sample Diseases
NameVirulence RatingIncubation PeriodCharacteristic DamageEffect
Bone Ague22 daysStrength or Weapon SkillThe victim's bones painfully twist and warp. Strenous exertion becomes increasingly difficult.
Creeping Buboes34 daysFellowshipThis disease manifests as hideous and painful sores, bursting with black, foul-smelling bile.
Eye Rot23 daysPerception or Ballistic SkillThe character's eyes fill with liquid, blurring and distorting vision.
Ochre Pox35 hoursToughnessThis pox causes ochre brown spots and pulsating pimples.
Grey Fever11 weekIntelligence or WillpowerThere are no visible outward signs of this plague, but the unfortunate character's brain begins to waste away.
The Shakes21 dayAgilityThis disease causes uncontrollable shaking fits.